April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

Back to Browse Entries


by Grungi Ankhfire - Competition Entry

EDIT : Phew, I think I finally ironed out my packaging woes. The windows version is available in a zip or as in installer, and the Mac OSX version is now an .app. Have fun :)

Here's my entry, in which you want to get the hell out of a city, but will need to avoid obstacles in order to do so...

You can speed up the story text by using the space bar. :)

It's my first 3D game, and my first "serious" use of Panda3D, so I'm quite pleased with the result. And sorry for the tearing in the screenshot... Don't know why it happened... :(

The game uses shaders, so you probably need a graphic card that can handle those.
On Linux, the package installs the program as "outofhere".

Arch Linux users can find packages here :
32 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-i686.pkg.tar.gz
64 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-x86_64.pkg.tar.gz

Alternatively, if you want to use the sources, grab them here :


and Panda3D there :


And launch "main.py". You should be good to go then :)

Downloads and Links




DrPetter says ...
May 2, 2011 @ 12:24pm

Go to bathroom while silly installer chews away. Come back and run the game. Nothing happens. I have no idea why, but I can't play or vote. My NVidia GPU is usually happy to render shaders of various kinds.

May 2, 2011 @ 1:45pm

Ok, thanks for the feedback! I knew this wasn't going to be as smooth as I planned, the installer creation was too easy...
Updating the installer as soon as I can...

May 2, 2011 @ 2:02pm

Replying to myself to add that I got feedback that the "run after installing" option fails, but launching the game via the start menu works afterwards. Did you try it ?

Yezu says ...
May 2, 2011 @ 4:06pm

Kudos for making a deb. However the game doesn't run after installation on Ubuntu... :(

thristhart says ...
May 2, 2011 @ 4:58pm

Innovation: Running game. Nothing really new here, plotwise or gameplay wise.
Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, "How was I supposed to get past that? That's not fair." instead of "Damn I mssed up... Oh shit now they're catching up!"
Theme: The theme is kinda just forced onto the game. "You're running. It's dangerous, take my advice." and then it's never mentioned again.
Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch.
Audio: Music was very suitable and inspiring! No other sounds effects come to mind.
Humor: N/A, I think?
Overall: Overall, a distraction for a few minutes, enjoyable while it lasted.
Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4/5

thristhart says ...
May 2, 2011 @ 5:01pm


May 3, 2011 @ 4:39am

@Yezu : I saw that yesterday : on my comp' it worked fine, of course (also using ubuntu). Still investigating the issue...

@thristhart : Thanks for the remarks (in the first post, that is :p). Couldn't agree more about the theme. Frankly, I wasn't inspired, so I just went with an idea that appealed to me and tried to somehow retrofit the theme on it. ^^

mpc174 says ...
May 3, 2011 @ 3:23pm

A bit too much unskippable story text, lack go game variety. Good graphics and sound.

@thristhart - How rude!

May 3, 2011 @ 6:40pm

@mpc174 Thanks for the comment. The text is actually skippable though... Should mention that >_<

Kynrael says ...
May 3, 2011 @ 8:55pm

Failing to launch too :/

May 3, 2011 @ 9:02pm

@Yrael : You're on Windows ? If so did you try launching it from the start menu after exiting the installer ? I'm trying to quickly come up with some new binaries that are more thorougly tested.
Thanks for letting me know it didn't work for you in any case!

TellusE says ...
May 3, 2011 @ 9:46pm

Ugh, installers. I really, really dislike Windows installers :)

The game has a nice "Mirror's Edge" kind of hectic game style. I like it, although the randomly generated obstacles do present impossible scenarios every now and then.

@thristhart: One could argue that the them is represented in the visual representation of the game and the loss element. You are in a dark cityscape - usually this implies both loneliness and danger. But that might be stretching the thematic strength juuust a bit ;-)

Kynrael says ...
May 4, 2011 @ 5:27am

The start menu launch worked !

And I've got to say, it was incredibly fun :) Don't know why exactly, but I really got into it.

It's a solid LD entry, you did a great job !

May 4, 2011 @ 7:12am

Thanks TellusE and Yrael for the comments :)

Regarding installers, I know, I would have preferred a simple executable, but the only thing I found for panda3d was an alternative "small executable that downloads panda3d at first startup", which 1) takes forever, and 2) still installs panda3d somewhere, but I'm not even sure where... So I chose the less of two evils. ^^;

May 5, 2011 @ 6:05pm

This was worth installing.

Really pretty, and some more audio assets would definitely heighten the experience: harder breath with longer/faster runs, jump and slide noises, and perhaps the sound of the whatever behind you catching up.

Great work!

May 5, 2011 @ 6:35pm

Thanks for the feedback !

I suppose you can chalk up the lack of sound effects to the usual LD suspect: the lack of time. I planned to record some things, but finally pushed that again and again, until it was too late. I do have plans for this one though, and it's right up there on the to-do list !

someone says ...
May 8, 2011 @ 6:12pm

Good start of a game. It was fun.
Sometimes the obstacles were impossible to dodge.

May 9, 2011 @ 8:24am

@someone Thanks for the comment ! Actually that "impossible situation generation" bug has been fixed, and I must say it was an embarrassingly dumb programming mistake XD I had the code there to ensure that the obstacles were spaced enough, but forgot to exit the loop looking for a suitable position if one was found. Result : it always went to the end of the loop, picking the last position, however bad it is. Yay for rushed coding :p

Frib says ...
May 9, 2011 @ 12:04pm

Nice, solid game. Very nice visual style as well. Good job! Hard mode is overkill though :D

May 9, 2011 @ 12:47pm

Thanks :D The aforementionned bug makes it indeed REALLY hard ^^;

Draknek says ...
May 11, 2011 @ 3:40pm

(On Ubuntu here)

I am not a fan of installing something to play an LD game. A self-contained tar.gz would have been preferred.

Really wasn't clear that down ducked and up jumped until partway through my first play.

No way to replay after dying?

May 11, 2011 @ 5:46pm


Thank you for the feedback !
The installing stuff is not the best, I know. I've yet to find how to do a simple archive for panda3d apps on Linux. I suppose it won't be for this time, but I hope to have figured something out for next time!

As for the ducking/jumping, the lack of sound cues certainly didn't help, I know. I wanted to avoid having a tutorial that was too obnoxious... And I totally forgot to add a replay possibility. I was so caught in finishing other stuff at the end of the compo that it slipped right out of my mind.

May 12, 2011 @ 7:34am

ohh, a runner. The graphics and sound are amazingly atmosspheric. Nice work.

Now the bad stuff:
- Loose the introduction. Too much text, no interest to read. Want to run
- Some signs are quite hard to evade
- The "enemies XXm behind you" is quite bad to read.
- All the signs say is "Ludum"? really?
- duccking and jumping slows you down to much. If it would be tweaked a little bit, so that it's more of a fluid motion in need of precise timing, this would bemuch better.

This is quite good. I want to see more of it.

May 12, 2011 @ 9:03am

Thanks for all the feedback !

You're clearly right about the intro, should have at least been a seperate menu entry for those who would have wanted to read it.
For the difficult-to-avoid signs, it's true, but it was a bug, not an intended feature >_>
The whole HUD was kind of placeholder stuff that stuck there. And the sign were made laaaaate... I wanted to have more variety, but time was too short.
As for the last suggestion, I wholly agree (though jumping doesn't slow you down, only ducking).

Thanks again, anyway, I already started working on an improved version of this, it probably won't be released too soon, but the design is becoming quite solid in my head...

Little Angel says ...
May 13, 2011 @ 1:06am

Yeah for the Mac app. Thanks! Glad I had a chance to play it. Made it out the first time. Tried using space to jump until it dawned on me the advice the old man gave.

May 13, 2011 @ 7:37am

Glad it worked ok for you too, and thanks for the comment :)

thristhart says ...
May 22, 2011 @ 12:43am

oh wow, that's what I get for leaving the ratings page open on my computer with friends about. I apologize profusely!

May 22, 2011 @ 10:19pm

Haha, no worries, figured it was something like that, so no offense taken !

You must sign in to comment.

[cache: storing page]