Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Void Runner - FireSlash - Competition Entry

If the game crashes, you probably are missing XNA4 and/or .NET 4

XNA 4.0 redist: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992

Sorry for the dependencies, there's normally a program that handles this for me, but it's not updated for XNA4 yet!

= INSTRUCTIONS =
z - Shoot!
x - Change polarity!
c - Fire big-ass gun!
Arrow keys - Not dieing!

Hitting like colored projectiles charges your energy bar, for more powerful special attacks! Note that Blue projectiles
can't be absorbed.

There are 3 bosses, and the levels are technically infinite and self scrolling, but you'll prooobably never beat the third boss.

Online leader boards!

= TOOLS USED =
C# (PHP+MySQL for leaderboards only)
FlatRedBall (XNA 4 Version) http://www.flatredball.com
sfxr http://www.drpetter.se/project_sfxr.html
Burnstudios Audiotool http://burn-studios.audiotool.com/app
Corel Draw 3 (Not really)
GIMP
Visual Studio 2010 and Eclipse (For leaderboards)

I hope you enjoy it!

If not vote high anyway!

mew!

Timelapse: http://www.youtube.com/watch?v=Owc085dVG7o

Porting notes:
The original version was accidently compiled using XNA's HiDef profile instead of reach. This change falls under porting since it causes no bugs other than preventing sub-DX10 cards from working. The original version can still be found at http://fireslash.net/~fireslash/devel/ld20.zip

View FireSlash's journal. | View all entries by FireSlash

Ratings

#19Audio3.69
#71Overall3.31
#71Fun3.31
#114Innovation3.15
#171Community2.44
#172Graphics2.77
#177Coolness2%
#191Theme2.42
#257Humor1.75

Comments

athanazio says ...
May 3, 2011 @ 2:38am

sorry only can evaluate mac or web :\

May 3, 2011 @ 6:51pm

Would also have tried it, but unfortunately I'm on Linux, and .NET 4 doesn't run with Wine. Sorry, and too bad, I love shmups ! Good luck anyway :)

Frib says ...
May 3, 2011 @ 8:49pm

I suck at these kinds of games so didn't get very far. Still, nice job. It seems to be a nice and finished game.

FireSlash says ...
May 3, 2011 @ 11:58pm

I'm working on a silverlight port at the moment. There are some deployment snags, but I'll make a journal post when it's up. Until then if you're unable to run it, please just skip for now and hopefully it'll be up later :)

TellusE says ...
May 4, 2011 @ 11:48pm

Ah, finally got to try the finished product :)

It plays well, overall - the controls are responsive the action is clear and the graphics serve a nice purpose. I can't determine if I like the style or it seems simplified for the purpose, but I know that the visual feedback is quite clear between colours and their directions, so that won't become any sort of negative criticism.

The super still struck me as a tad overpowered, though. I found myself playing red colour all the way through, absorbing all red and discharging all the supers it would let me.

Oh, and on the upshot, this is the fourth XNA entry labelled "ld20.exe" and the first XNA entry that *DID NOT* cause my anti-virus program to spas out. Whatever you did, thank you :P

May 5, 2011 @ 4:41am

I run this and I get the bouncing cat game? I seem to lack the technical know-how to make this go. :(

qrunchmonkey says ...
May 6, 2011 @ 5:52am

Took me a while to get the hang of the controls. Pretty fun, but I'm terrible at shumps. Love the music!

Hectigo says ...
May 8, 2011 @ 4:57pm

Nice, traditional shmup. Plays well and the level of challenge is good, though the instant death is a bit unforgiving. And you've spiced it all with kick-ass audio, great work in that department.

May 9, 2011 @ 9:35am

jesus this is hard. The color-mechanic has potential though :-)

mwest says ...
May 15, 2011 @ 12:27pm

Managed to finish the first boss. It's a good entry, well done - sound and music worked together well!

Felt that the Z and X controls should've been swopped, I kept wanting to shoot with X and swop with Z...

May 23, 2011 @ 2:40am

Okay, came back and tried it again and it worked fine.

Nice take on Ikaruga, and if an old man gave me a space ship I'd probably just set course for the nearest pleasure planet.

Mr. Wonko says ...
May 23, 2011 @ 7:55am

I like the polarity idea.

I don't like it when z/x/c are used for controlling though, since z and y are switched on German keyboards.

Nice game nonetheless, albeit somewhat difficult.

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