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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Hammerspace - Marco Jonkers - Competition Entry

    Made in Java. You'll need a Java Runtime Environment (JRE) or Java Developer Kit (JDK) to run it.

    Known bug: Collision detection isn't always accurate - the player often doesn't get damage.

    [EDIT] A fixed version without the collision bug (and some extra firing keys) is available at http://dl.dropbox.com/u/20089037/web/ld20/fixed/

    View Marco Jonkers's journal. | View all entries by Marco Jonkers




    Little Angel says ...
    May 4, 2011 @ 9:09am

    Nice simple game! No major glitches! Yay!

    JoJo_2nd says ...
    May 4, 2011 @ 8:25pm

    Heh, more games need throwable chainsaws

    PsySal says ...
    May 5, 2011 @ 6:08am

    Cute game, quite enjoyable. I like that the story is based around the infinite ammo bag, which is never really explained in the context of games. Truly that must be the most magic item of all! =)

    elbowroom says ...
    May 6, 2011 @ 8:58am

    Pretty cool game, very simple and fun.
    Reminds me of PhobiaII

    May 6, 2011 @ 10:32pm

    Always in for some Smash TV-a-likes.

    Wishing for more weapon upgrades (I only ever got the axe?), but the foundation here is solid. Also allow for some pause time to show the player the final score, mine always passed by because I was mashing fire.

    Good work!

    Endurion says ...
    May 7, 2011 @ 2:47pm

    Solid little game. Nice idea with the infinite ammo bag. Can't have enough of those! I never got anything but the axe as powerup?

    Marco Jonkers says ...
    May 7, 2011 @ 7:57pm

    Hello everyone!

    The only weapons are the stone, the axe, and the chainsaw. To get the chainsaw, you need to be holding the stone (with a full bar), and then to collect 2 powerups in rapid succession.

    I didn't have a lot of time to experiment with this weapon cooldown system, but it works. Now that I think of it, I could implement a second powerup that doesn't cool down (like the first few powerups). But this game is finished, perhaps I'll use the idea in a new game.

    Thanks for all the comments!

    Frib says ...
    May 10, 2011 @ 12:33am

    I wish you could use the mouse for aiming, but that might make things a bit easy. Nice game though.

    increpare says ...
    May 10, 2011 @ 10:19pm


    May 12, 2011 @ 7:10am

    that's a nice mechanic. But unfortunately it's very hard, and since you can only shoot where you are going somehwat frustrating.

    Kynrael says ...
    May 15, 2011 @ 8:47am

    Very fun game, loved the infinite bag idea :D

    mwest says ...
    May 21, 2011 @ 8:59pm

    Simple, but nice - well done!

    My first idea for this LD was to make a Gauntlet tribute (had to abort due to lack of art skills), throwing axes at ghosts reminded me of that :P...

    Dan C says ...
    May 22, 2011 @ 5:10pm

    I like the way that the powerups encourage the player to move round the screen, instead of standing in the middle and shooting diagonally. The graphics are quite pretty. The gameplay could do with a little more variation, though.

    Dan C says ...
    May 22, 2011 @ 5:11pm

    Oh, I also found that I would be mashing fire and skip past the game over screen unintentionally. A simple time delay would work wonders.

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