Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Sonar - Nugsy - Competition Entry

Please read the readme!

A or D to jump.
S to use Sonar.
R to go to previous checkpoint.

Have fun!

View Nugsy's journal. | View all entries by Nugsy

Ratings

#19Innovation3.87
#45Overall3.47
#57Humor3.00
#68Graphics3.47
#90Fun3.13
#104Theme2.93
#118Audio2.60
#177Coolness2%
#186Community2.30

Comments

NateNaterson says ...
May 2, 2011 @ 2:38am

Love it! A really unique concept, in my opinion.

ladron says ...
May 2, 2011 @ 9:24pm

I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(

Nugsy says ...
May 2, 2011 @ 9:55pm

@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.

@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?

erik says ...
May 2, 2011 @ 10:59pm

Cute game, but tough. Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?

Nugsy says ...
May 3, 2011 @ 7:19pm

@erik There is one jump in the game that is blind, which is near the start.
Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)

May 6, 2011 @ 4:34pm

That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!

Grats on submitting!

ryantouk says ...
May 7, 2011 @ 1:46am

The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O

ryantouk says ...
May 7, 2011 @ 1:47am

Putty? Putting. Also what language is that source?

May 8, 2011 @ 1:41am

Awesome concept, but very hard

Nugsy says ...
May 8, 2011 @ 6:08pm

@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!

@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!

@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!

May 8, 2011 @ 7:38pm

Blitz, eh? Good to see that program used here :-)

I like it. The Sonar-idea, the green hue, the minimalist style.

But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls.

Nugsy says ...
May 10, 2011 @ 10:01am

Thankyou for the comment! :)
The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.

mwest says ...
May 15, 2011 @ 3:02pm

A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.

You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated...

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