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Ludum Dare 20

April 29th-May 2nd, 2011
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PuddiPuddiPlatform - zzorn - Competition Entry

Move with WASD, jump with space, mouselook.
F1 to open game editor.

The objective of each level is to reach the goal platform.

Gameplay is pretty non-existent, and only first level tuned, but submitting anyway.

View zzorn's journal. | View all entries by zzorn

Ratings

#43Community3.43
#96Graphics3.22
#177Coolness2%
#211Innovation2.44
#249Audio1.40
#267Overall2.00
#269Fun1.89
#277Humor1.45
#282Theme1.36

Comments

May 4, 2011 @ 6:32am

The sensation of sailing through the air is really tangible.

Too bad there wasn't more game, but congrats on submitting! :)

May 6, 2011 @ 12:14pm

I found your progress updates fascinating, I was really looking forward to seeing how it would all come together at the end. Pity you couldn't get more of a "real" game, but the technical feat sure is impressive. Well done !

TellusE says ...
May 6, 2011 @ 7:48pm

It's a shame you didn't have the time to implement more than you did. The platforms in the first level had an entertaining likeness to the platformed world of The Dragon Hunters (the CGI movie). I wanted to suggest you followed that style but feared it might just bring it towards another type of Super Mario Galaxy. Still, the notion of a world, fragmented by an ancient cataclysm, its pieces still floating in the atmosphere... intriguing.

I'd definitely suggest you should push it further.

someone says ...
May 10, 2011 @ 6:52pm

The jump velocity seems a bit extreme in relation to how slowly you move. Good start of something though.

Endurion says ...
May 13, 2011 @ 7:08am

Looks very nice, but it's obviously rather unfinished. Most important would be a restart key or automatic restart when you fall down.
The jump height seemed to differ between the first and the other levels.

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