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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Urguff - Lerc - Competition Entry

    The way in which I was planning to follow the theme was to have a tiny critter planning a mission and a friend says "It's dangerous to go alone! Take this" and then indicates a huge Godzilla-ish monster. The actual adventurer is a tiny speck on top of the monster's head.

    I didn't add an intro story instead opting for more level.

    I only got one baddy in, I got a couple more drawn but nothing added in.

    No menu, score, end, and there is only one level. It's pretty raw, but I kind of like the result.

    View Lerc's journal. | View all entries by Lerc

    Ratings

    #37Graphics3.77
    #200Humor2.07
    #209Fun2.32
    #224Community2.00
    #225Overall2.39
    #232Audio1.50
    #243Coolness0%
    #254Theme1.86
    #263Innovation1.96

    Comments

    Kynrael says ...
    May 2, 2011 @ 5:02pm

    Cool graphics ! It's actually quite a tough game when the ennemies are all swarming around :)

    May 3, 2011 @ 12:08am

    Neat graphics, reminds me of Toejam and Earl.

    erik says ...
    May 3, 2011 @ 2:00am

    Obviously unfinished, but very nice art.

    Kvisle says ...
    May 3, 2011 @ 3:26pm

    I like the wacky graphics.

    mwest says ...
    May 3, 2011 @ 6:31pm

    Pretty indeed!

    Frib says ...
    May 3, 2011 @ 8:32pm

    The gameplay elements are there, but it's not really a game yet. But I guess you already know that :P
    Very nice graphical style though. Good job on that.

    May 4, 2011 @ 1:35am

    Pretty. Gonna finish it?

    HighQuality says ...
    May 4, 2011 @ 7:12pm

    Sticking to one graphics style would make it look allot better.
    Especially the character doesn't fit in with the rest of the game at all.

    TellusE says ...
    May 4, 2011 @ 11:30pm

    It seems to me that you're walking a very thin line when using the sort of backdrop graphics you've applied. The upshot is that they are inherently organic, vibrant in their appearance and reminded me heavily of claymation-based video games like Clay Fighter or The Neverhood. The style brings a surreal sort of realism and believability to a game that simply cannot be attained through high-def graphics or live-action cutscenes. This is a definite strength I think you should play on if you want to delve further with the game.

    However, the same graphical style becomes a burden on the actual animated sprites, in particular the player character. His very stiff animations hurt the overall impression, but given the LD time frame I cannot see how anyone would be able to achieve more than you have accomplished.

    What I'm *trying* to say (looking back it does seem pretty critical) is that the graphical style you've set, especially in the backdrops an platforms, are f'in awesome, missing only a lively set of frontal sprites.

    Given the humorous back story you proposed in your notes, maybe you could consider going for the comical "clay" style of graphics, giving you an open avenue for animated antics during the game proper?

    In spite of all (and in case you get to the bottom of this wall of text): despite the lack of any (notable) gameplay, an excellent piece of work and a good basis for further work.

    FredericRP says ...
    May 12, 2011 @ 9:22pm

    Nice graphics, even not polished, but I do not see much innovation in here ? Congrats to make all this in 48h only though :)

    Endurion says ...
    May 14, 2011 @ 10:58am

    A promising start, works fine here on IE9. The graphics are great, the controls could need some fine tuning. Sometimes on dying I'd end up somewhere else than the start position.

    In the big picture I would've liked some more polish, but it is playable.

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