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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Wurrums - Gobo - Competition Entry

    Wurrums by Elliot Walmsley

    Controls:
    WASD, or Arrow-keys.
    Right/Left click.

    Website:
    http://www.crustycode.com

    View Gobo's journal. | View all entries by Gobo

    Ratings

    #21Fun3.70
    #31Overall3.57
    #96Graphics3.22
    #97Innovation3.22
    #97Audio2.78
    #119Coolness5%
    #133Theme2.78
    #183Humor2.17
    #220Community2.06

    Comments

    Jahova says ...
    May 2, 2011 @ 2:09am

    At first I could not have been more sceptical. I opened the game to find an entire sack of corn. I was overjoyed that all my skin tingled with glee.

    An epic scale of excitement traveled through my veins for opening the second sack. A shot of tension snapped up my spine as i placed my hands on the second sack.

    Dismay. Not only did it smell of the worst diarrhea ever known it was filled. my senses had an overload and i collapsed with dancer like grace. There was nothing subtle within here. I crawled slowly away with my sack of corn.

    After a good day of rest I recovered neatly. My journey was not yet over as I still had the demonic wizard to defeat. This would be the hardest task yet. My bones felt like jelly and my excrements were not so viscous just at the thought of this magical being.
    My heart raced in my mouth as i climbed through the valley of thorns and lakes. Not far to go now, it can't be far i thought to my self. I can feel the presence of him. It was like the pressure of being in deep water all encompassed me.

    I spot the wizard, a formidable creature for lack of a better word. my eyes built with rage and terror - for allas I could finally challenge the wizard to a game of knots and crosses!

    He meets my gaze, we stare deep. I mark my X right onto the center square. He counters with a O in the bottom left. I go for the other diagonal, but I'm cut off with his top left. I have to block him off now with left center. He places his ring of fail in the top left. enabling me to swipe in with victory cross in the center right.

    I had done it, i had beat the wizard. I beamed with the most joyous feeling like i was being swept away by a cloud.

    I went home and had my victory cabbage.

    DrPetter says ...
    May 2, 2011 @ 10:36am

    Nice and rather polished. I beat the game after some time, and I think the balance was quite appropriate. Required a few attempts on some levels, but never completely frustrating or boring. Would have appreciated a variable-height jump perhaps, but there's not really a whole lot to complain about. Good game.

    aymes says ...
    May 3, 2011 @ 6:38pm

    Goods: nice idea, good mechanics, easy to pick up, loved how the tutorial text became part of the levels.
    Bads: Repetitive music, too easy to kill yourself, lacks purpose (eg, compelling story)

    Yeah very cool, enjoyed this. Not finished it yet on account of dying too often (think I may have been on the last level or close though!)

    Jhelle says ...
    May 3, 2011 @ 7:48pm

    Very enjoyable game. The only thing I didn't like was the suicide if shooting close to rock mechanism.

    hexygen says ...
    May 5, 2011 @ 11:51pm

    I'll start by saying I loved the game as a whole and I think it's a well rounded submission. Pretty enjoyable, decent graphics and music and can really keep you occupied for a while.

    However, I also had a lot of hard time with killing yourself. I found it quite unforgiving in the later stages (you have to go back to the start after passing 5-6 cannons...).
    I was also a bit thrown off by the resemblance to worms... not very original :)

    May 6, 2011 @ 6:37pm

    Oooh nice homage to Worms. The death was exceedingly gory: I loved it.

    Great work, though the second level had me stumped. :(

    alexlarioza says ...
    May 8, 2011 @ 8:45pm

    Ah! I really enjoyed this, its a mode that should have been in the original worms! I had two big frustrations though. One being that the conditions to be killed by your own bullet were a tad bit sensitive. Two being that there really need to be a mouse lock feature because I kept clicking outside of the window.

    mwest says ...
    May 11, 2011 @ 7:42pm

    Very nice entry! Quite enjoyed the wormy, gory fun in spite of the frustration of killing myself!

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