April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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by Little Angel - Competition Entry

A&D to Move
W&S to Open & Close
Spacebar to Jump
E&R for fun (not implemented)

Alternate Keys:
L&R Arrows to move
U&D Arrows to open & close

Downloads and Links




Little Angel says ...
May 2, 2011 @ 2:25am

Additional Notes:
That lush green world you were sent to investigate? It's pretty barren. The terra-formers ran out of time.

Don't leave without your Umbrella.
You can't run fast with your umbrella open.
You can use it for a number of different things, most of which have little value.
It's not that strong, so you can break it.

tzachs says ...
May 2, 2011 @ 5:57pm

Really beautiful graphics, and the mechanics with the umbrella seems like it could be fun. I got stuck pretty fast on a hill that I couldn't jump on...
The voiceover in the beginning was cool, but all other sfx were just awful, and I'd replace them (or prefer no sound at all).

Zemmi says ...
May 3, 2011 @ 7:05am

The PandaBot looks totally radical and I agree with Tzachs, the umbrella seems like it could be a really good mechanic. I think if instead of having to press W and S for the umbrella, just holding one button to open and releasing it to close might have worked better. Could also be cool if the camera was less centered on PandaBot and showed a little more of what was coming up. I dig the concept, keep 'er up.

Little Angel says ...
May 3, 2011 @ 11:27am

Ultimately, the umbrella was the first element I came up with, as I was trying to think of on original think to "take" in a situation that is "dangerous to go alone'. Then I decided I needed a robot to carry it, as I didn't want to get into complex animation... I was trying to work out the game play in my head as I designed the robot, but, in the end, the robot sucked up so much time that I didn't have enough left to make the game I designed. /sigh... Bamboo shoots to heal you. The umbrella would act as a parachute, roof, shield and weapon. If you play with the partially implemented E & R keys, you will see some of that in preparation of action.

I get the need to have a single button to toggle the umbrella. I just didn't get 'round to fixing it. Wish I'd realized there was this extra hour of "grace", but when I submitted 4 minutes before the deadline, I just couldn't back up and try again for an hour.

Little Angel says ...
May 3, 2011 @ 11:33am

And jumping long distances, like many platformers, is the correct timing of jumping up with the umbrella closed to get max speed and max height, and then opening the umbrella at the right moment for maximum glide distance to clear the gaps.

Endurion says ...
May 3, 2011 @ 5:06pm

Not bad. I love the little bot with the umbrella. With a few more gimmicks this could make a nice puzzle platformer.

Frib says ...
May 3, 2011 @ 8:40pm

Very nice graphical effects. The umbrella is nice, it took a few tries to master it but I managed to reach the end. It's an amusing little game to play. Good job!

May 3, 2011 @ 11:28pm

Haha, where's my robo-bamboo shoots?

Interesting idea for a feature, with some tweaks it could be pretty cool.

Congrats on finishing!

May 4, 2011 @ 2:29am

The graphics were good and the concept was delightfully quirky. Great job for your first LD!

Little Angel says ...
May 4, 2011 @ 9:41am

/cry... The terraformers ran out of time and left the planet a barren rock. No bamboo as expected. Nor any alien artifacts... but that's another matter. I'm afraid PandaBot's mission failed and all he could do was return to the mother-ship.

Hamumu says ...
May 6, 2011 @ 3:46pm

HOLY CRAP YOU DIDN'T MENTION SPACE IS JUMP! I thought all I could do was fall at various speeds. Of course, even once I found jump, it took me a good twenty tries to make the first jump, and another five to make the second jump. Five long tries of restarting the entire game over and over... Never made the third jump. Sorry, too much frustration for me.

Little Angel says ...
May 6, 2011 @ 5:08pm

Um... Oops.


I must apologize for the lack of local spawn points, but that too was axed by the lack of time.

johanp says ...
May 8, 2011 @ 11:30am

The world is a bit uninspiring but the umbrella mechanics are fun! I didn't take the umbrella the first time thinking it was a spike I had to jump over. :)

mwest says ...
May 14, 2011 @ 6:08pm

Wow really nice entry, well done on the robot graphics and the interesting concept!

If it wasn't for the post here saying you could jump I'd have thought this was a very bare-bones prototype - went back and I think I finished what was there...

erik says ...
May 22, 2011 @ 11:34pm

Really beautifully animated. That you have to open the umbrella while on the upward portion of your jump to maximize your distance was a bit weird and unintuitive.

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