April 29th-May 2nd, 2011
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Incomplete Rope-Based Game

by Gopher - Game Jam Entry

Clever title, eh? As entries go this one was a bit of a fail, too much time on tech and getting used to chipmunk, not enough time, y'know, making a game. Also came into the compo sleepdep'd and stayed that way throughout, so by midnight saturday I was beyond useless. Can't win or lose, no objectives, no menu, but it's got a rope!

Fairly pleased with the rope dynamics, and while there is no game here, I did have fun playing around with them.

arrows move left/right, up jumps; ctrl anchors or releases the rope.

Was going to have rope extensions as pick-ups, but didn't get to it, so hacked in keys; you can hit '1' to switch to the looong rope (1000px) and 2 to switch back to the short one (200px).

Downloads and Links




Gopher says ...
May 3, 2011 @ 6:50am

so, a friend tested this and it crashed for him; on investigation, I found it will crash for me if I run in release mode with the debugger active, tho it doesn't crash for me otherwise. Seems an fstream::operator << call is clobbering the stack somehow, as it returns from the call with an "improved" this pointer. >.<

Gopher says ...
May 4, 2011 @ 3:56am

oohkay, not sure I've fixed the real problem, but got a hackfix that has worked for everyone who's tried it so far. Now, I return to figuring out what was actually going on, so I can turn logging back on :P

May 8, 2011 @ 6:04am

I totally get what you were going for here, and there's a lot of potential for this feature. Hope you develop it further!

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