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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Incomplete Rope-Based Game - Gopher - Game Jam Entry

    Clever title, eh? As entries go this one was a bit of a fail, too much time on tech and getting used to chipmunk, not enough time, y'know, making a game. Also came into the compo sleepdep'd and stayed that way throughout, so by midnight saturday I was beyond useless. Can't win or lose, no objectives, no menu, but it's got a rope!

    Fairly pleased with the rope dynamics, and while there is no game here, I did have fun playing around with them.

    arrows move left/right, up jumps; ctrl anchors or releases the rope.

    Was going to have rope extensions as pick-ups, but didn't get to it, so hacked in keys; you can hit '1' to switch to the looong rope (1000px) and 2 to switch back to the short one (200px).

    View Gopher's journal. | View all entries by Gopher




    Gopher says ...
    May 3, 2011 @ 6:50am

    so, a friend tested this and it crashed for him; on investigation, I found it will crash for me if I run in release mode with the debugger active, tho it doesn't crash for me otherwise. Seems an fstream::operator << call is clobbering the stack somehow, as it returns from the call with an "improved" this pointer. >.<

    Gopher says ...
    May 4, 2011 @ 3:56am

    oohkay, not sure I've fixed the real problem, but got a hackfix that has worked for everyone who's tried it so far. Now, I return to figuring out what was actually going on, so I can turn logging back on :P

    May 8, 2011 @ 6:04am

    I totally get what you were going for here, and there's a lot of potential for this feature. Hope you develop it further!

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