April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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WHALE of a TALE

by moltanem2000 - Competition Entry

Really unpolished, but I rather like the game. hope you enjoy! NOTE: SORRY FOR THE HUGE FILE, DON'T HAVE TIME TO UPLOAD SOURCE SEPARATELY AS I GTG.

from the readme:

once you get to the game screen click to selecl where you fall, make a good decision because a bad one could cost you the game.

the little brown things are docks. clik on them then release over water to summon a whale, step on the
dock to ride the whale. you can then get off at a dock.

collect coins and open chests to get coin, use coin to buy a lumber mill (buttons at bottom) it will produce wood.
wood is used to build bridges and docks, which you might need to get to inaccessible islands. I recomment getting enough wood
for a dock once you have enough coin for a mill. you can not kill enemies. and I didn't really have the time to implement
death, so if you want to play "hardcore" then quit and restrat when you die.

there's probably more but I don't recall. sorry there's no theme, I didn't have time to squeeze in a story, and it would have been
a shameless plug in anyways.

Downloads and Links


Ratings

#68Audio3.00
#89Community3.00
#93Graphics3.24
#103Coolness6%
#152Innovation2.90
#156Overall2.85
#191Humor2.12
#246Fun2.10
#276Theme1.50

Comments

Manuel777 says ...
May 2, 2011 @ 4:57am

Idk if it was me, but the whole thing ran waaay too slow :P
Asides that, the concept was nice, but the gameplay was a bit slow..

Zillix says ...
May 2, 2011 @ 6:30am

I liked the graphics and the concept! It'd be nice if the islands were generated to be a bit more usable. I ended up playing a few maps where there was no stone and few docks.

May 2, 2011 @ 2:48pm

I tried a few times and can never get enough money to build a mill. Some of the interactions are a little confusing. It took me a while to figure out how to summon a whale. Maybe it would be more intuitive if instead of clicking and releasing over water you just walk onto the dock.

JoJo_2nd says ...
May 4, 2011 @ 8:12pm

After a number of attempts I finally managed to build a mill, but I didn't really understand what I meant to do after that? The graphics and audio have a real charm :)

May 5, 2011 @ 6:10pm

This thing has potential... I like the survival-aspect of it. Drop somewhere and expand, or DIE. Also, the music is catchy (although it doesn't loop cleanly)

Although there are bugs and balancing-issues, the biggest annoyance would be the fact that once inside the game, you have no idea what to actually do, and only trial+errortofind out.

Still fun though :-)

May 6, 2011 @ 5:30am

Not enough golds to builds stuffs!

I liked the part where you rode the whale.

qrunchmonkey says ...
May 6, 2011 @ 6:13am

I think the level generation is a bit messed up, most of the levels don't seem to have 20 gold on all islands combined, so I can't build a mill (which I guess would let me chop down trees?) I'm digging the music and graphics, though.

tzachs says ...
May 17, 2011 @ 9:21pm

I didn't understand how to summon a whale, I tried, but nothing seemed to work for me. So basically all I could do is gather coins which weren't enough for anything...
It does seem like a nice concept, and the graphics are nice as well.

mwest says ...
May 21, 2011 @ 5:29pm

Damn, download doesn't want to start for me :(... Looks real interesting!

philomory says ...
May 21, 2011 @ 10:15pm

Very difficult for me to rate this game, so I only gave you a community score. The whole thing ran like molasses, no idea why; other game maker games have worked fine. Even dropping the guy on an island, it took a whole minute for him to land. :( Also, couldn't here any music, only a few sound effects that played before the graphical event that was supposed to trigger them.

moltanem2000 says ...
May 22, 2011 @ 7:34am

Yeah sorry guys I've been getting the slowness comment quite a bit. Ran fine on my computer (though it's a pretty new one) my first thought is to blame gamemaker's general inability to handle lots of instances. Probably my bad for getting real sloppy towards the end and not running it on an older machine.

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