Ludum Dare 31
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April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

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Squaretackular!

by rolfeth - Competition Entry

So you are going to destroy the alien mothership.. But it's too dangerous to go alone, "here take this guy (player 2) with you". During your walk to the platform you are ambushed by a band of baddies but the only one of you with any offensive skills are you and they are out to get "this guy"(player 2)

KEYS:
Defend player two by jumping on the baddies (wasd + space)
player two can only run (arrow keys)
reset by pressing 'r'

USE:
Windows: execute the run.exe
Linux: execute the run.sh

REQUIREMENTS:
Graphics card that support the point sprite extension.
Windows or linux ( Mac doesn't work)

in linux you need the following libs:
python-numpy
python-scipy
python-pyglet

Good luck!

RANDOM NOTES:
I've only had problems with the Intel graphics chip, could make it work here too, but then I would have to rewrite a lot of stuff..
I think the extension is called "GL_ARB_point_sprite".
I fixed an error causing it to not work with AMD/ATI-cards, which is the "Cant modify varying error".

As to the specific version of python: I have tested it on 2.6 and 2.7. I know that it won't work on python 3.x. On windows you don't need anything, I think.

I think I made it a bit too difficult - the baddies are moving too fast, but this part was made late in the night before the deadline. This is also why there is no messages and stuff - no time.

Also the score system is completely f******* ***.

I developed it on Linux so it should actually work best there.

Initially the doggie was an enemy but then I figured out that it was too cute so I made it follow the player around.

Downloads and Links


Ratings

#70Innovation3.36
#119Coolness5%
#123Graphics3.00
#131Theme2.80
#181Overall2.64
#206Humor2.00
#211Community2.11
#223Audio1.57
#238Fun2.14

Comments

mpc174 says ...
May 3, 2011 @ 3:10pm

I could not get this to run. Are there more requirements? Perhaps a version of Python?

TellusE says ...
May 3, 2011 @ 9:17pm

Likewise I'm afraid. Here's the output from running the application:

Resetting
Wins: 0
Traceback (most recent call last):
File "run.py", line 138, in <module>
File "main.pyc", line 449, in Update
File "main.pyc", line 72, in reset_game
File "shader.pyc", line 135, in use
File "shader.pyc", line 72, in compile
CompileError: Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)

ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated

Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)

ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated

Can you hint at the generation of video cards that support the gl extension?

Cosr says ...
May 4, 2011 @ 1:15am

I really liked the core player 1 defends a helpless player 2 mechanic. It could be interesting to expand on it; particularly in a way that emphasizes cooperation/coordination.

Toeofdoom says ...
May 4, 2011 @ 6:28am

Interesting idea, though it could use a little more structure (ie - win/lose messages). Also, does the doggie do anything? :P

phaed says ...
May 4, 2011 @ 4:05pm

Fun concept. Really cute art style. I'm not sure whether jumping on baddies doesn't work, or if I'm just REALLY bad at it... (running linux version)

May 5, 2011 @ 11:32pm

I appear to lack the technical know-how to get this going. Sorry :(

someone says ...
May 8, 2011 @ 5:58pm

The links are broken

mwest says ...
May 11, 2011 @ 5:41pm

Nice attempt and interesting graphics! Controlling two characters when they're kinda hard to distinguish is too hard - would've been better if player 2 was the doggie, then it wouldn't be so easy to confuse characters...

May 12, 2011 @ 6:32am

that's quite interesting, and I like the minimalist grahics, which somehow still manage to look good.

TellusE says ...
May 19, 2011 @ 11:27pm

There we go. Got a run on it :)

Thumbs up for the graphics - somehow a bastard blend of Atari-inspiration, Rayman/Tonic Trouble-stylization and just plain "art nouveau".

Usually I'm not of this conviction, but I actually think that the mechanics you put together here are fit for single-player gameplay, tasking the player for bi-directional multitasking. Stuff like this (for example the exercise of turning vertical circles at your stomach with one hand and horizontal circles above your head with the other) is usually difficult, but it's doable, and the relative simplicity of the gameplay would make it a plausible venue.

Apart from the likeness between the two characters and the lack of any hud elements this is really solid. Nice :)

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