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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Bad Hotel - jonbro - Competition Entry

    A 3 button realtime strategy tower defense brick dropping game. Press Z X C to attach shields to the hotel... make sure that no missiles it it. Shield building takes a while to recharge.

    Added a jam version with better music, sound efx and mochi high score list.

    View jonbro's journal. | View all entries by jonbro

    Ratings

    #38Innovation3.62
    #52Coolness11%
    #53Community3.36
    #110Audio2.68
    #168Fun2.62
    #171Overall2.76
    #195Theme2.40
    #206Humor2.00
    #214Graphics2.48

    Comments

    Rolf says ...
    May 1, 2011 @ 11:06pm

    Pretty cool concept once you get the hang of it.

    lingmops says ...
    May 2, 2011 @ 7:05pm

    That's very literal tower defence :P

    Zemmi says ...
    May 3, 2011 @ 7:34pm

    Cool concept, but man do I suck at it. Thumbs up from me!

    Winterblood says ...
    May 3, 2011 @ 10:26pm

    Nice concept, but I found it REALLY hard because the droppers were rarely in the right place at the right time. I felt I was losing because the game created unwinnable situations rather than because I made mistakes. Perhaps a few seconds grace to build some defences at the start would give the player more of a chance.

    Neilo says ...
    May 4, 2011 @ 9:25am

    Took a few attempts, but then just slipped into the zone...and almost fell into the trap of thinking "actually this is too easy...." until all my shields came tumbling down because I was just building outwards :-/ Nice work man!

    Kynrael says ...
    May 4, 2011 @ 3:42pm

    Interesting concept ! It is indeed maybe too difficult. I couldn't get past 30 seconds... I must suck at this x)

    jonbro says ...
    May 5, 2011 @ 12:24pm

    Ah it is probably the sucky game designer, not you. :)

    ryantouk says ...
    May 6, 2011 @ 3:11am

    Nifty concept and interface. The 'Next' indicators make this feel like some sort of construction/destruction tetris game. Cool.

    May 6, 2011 @ 4:14am

    Cool take on the "Missile Command" type of game.

    May 7, 2011 @ 3:19pm

    This was quite interesting (once I actually figured out how to control it)

    TellusE says ...
    May 19, 2011 @ 11:02pm

    You, sir, have a twisted frickin' mind! A simple three-button game has never had me sulking, let alone weeping in the corner of my bedroom in nothing but my underwear, muttering "Think of a happy place, think of a happy place" to myself while carelessly sifting fingers through my beard.

    The mellow music betrays the insanity beneath.

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