April 29th-May 2nd, 2011
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A Spawn Named Bob

by sirGustav - Competition Entry

You control a spawn given a heart and a name and are set free to join the world of the living.

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Adramalech says ...
May 2, 2011 @ 3:36am

The dashing felt good, but it also feels like that's the only thing to do in the game.

vandriver says ...
May 2, 2011 @ 6:26am

the dashing was a blast. what would have made this twice as fun and worthy of multiple plays would be if there were ways to maintain a single dash throughout the entire level. if that is possible, i couldn't figure out how. but the dash-crash-dash is visceral fun.

Zillix says ...
May 2, 2011 @ 8:17am

Loved the dashing. The heart mechanic was a little wonky on spikey pits, since you had to pick it up on your way back up. But seriously, the dashing was great.

SonnyBone says ...
May 2, 2011 @ 8:24am


The dashing is very rad. You have a neat mechanic that you should expand upon. This game could be really great with more time and some extra features.

I dig the 'Baby Mario' style heart mechanic!

mjb67 says ...
May 2, 2011 @ 11:51am

Nice, I like the heart mechanic.

lingmops says ...
May 2, 2011 @ 2:32pm

Took me a bit to twig that you can hold dash and just shoot about the place, it's a bit more fun when you've figured that out :)

Kynrael says ...
May 2, 2011 @ 4:58pm

Cool game ! Liked dashing around :D

Milo says ...
May 2, 2011 @ 9:24pm

The dashing was thoroughly pleasing.

Winterblood says ...
May 2, 2011 @ 10:41pm

Nice dash mechanic! Desperately needs respawn points though. I think I was near the end after two or three restarts, but couldn't face replaying the same stuff a fourth time.

Jhelle says ...
May 3, 2011 @ 12:38am

Had a fun time flying around like superman. Sadly no music and lacking other content.

Mikhail Rudoy says ...
May 3, 2011 @ 1:49am

The dashing was awesome!!!!!!!!!!!!!!

Alan Lynn says ...
May 3, 2011 @ 3:26am

I like the dashing, but not the heart chasing.

May 3, 2011 @ 7:26am

Neat mechanic with the dashing, you should definitely explore it further as already mentioned.

elbowroom says ...
May 3, 2011 @ 5:30pm

I agree dashing around is awesome!
The game lacks in the challange department.
I like the 'heart chasing' mechanic.
All and all it reminds me of Sonic.
Nice work.

May 3, 2011 @ 7:51pm

I'll add my voice to the choir and say that the dashing was fun :D Too bad the rest was a bit lacking. Still, fun to control.

Gobo says ...
May 4, 2011 @ 3:25am

Pretty fun.

May 4, 2011 @ 3:48am

I lived happily ever after.

Best maze EVER.

randomnine says ...
May 4, 2011 @ 4:48pm

Awesome. Gameplay feels like Sparkster: Rocket Knight Adventures 2 and Yoshi's Island got together and had a stick figure baby.

Danik says ...
May 4, 2011 @ 9:30pm

Fun. Would be nice to see it elaborated on, it has potential. :)

tusongtupa says ...
May 6, 2011 @ 7:28am

it actually takes some skill to link dashes. that's a neat mechanic you got there.

manofdoom says ...
May 6, 2011 @ 6:26pm

As most have said, the dashing is awesome, but other than that it's a bit limited.

alexlarioza says ...
May 10, 2011 @ 11:07pm

As everyone else said, loved the dashing. Wish there were more hazards though.

Endurion says ...
May 14, 2011 @ 5:42pm

The game lives with the dash mechanic. It reminds me of an indie game (Pojo, Pogo?) which is a good thing.
Build on it and enhance!

Jesse Chand says ...
May 18, 2011 @ 1:51am

This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.

erik says ...
May 22, 2011 @ 10:37pm

You might want to mention the dash command somewhere in the game, as I didn't see it at the bottom of the web page at first. The dash is pretty cool. Taking damage from the a high fall and the lack of checkpoint are a bit frustrating though. More content would go a long way in this game.

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