About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 9 hours, 59 minutes, 44 seconds
  • October Ends: in 9 days, 10 hours, 11 minutes, 44 seconds
  • Ludum Dare 31 begins: in 44 days, 10 hours, 59 minutes, 44 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    A Spawn Named Bob - sirGustav - Competition Entry

    You control a spawn given a heart and a name and are set free to join the world of the living.

    View sirGustav's journal. | View all entries by sirGustav




    Adramalech says ...
    May 2, 2011 @ 3:36am

    The dashing felt good, but it also feels like that's the only thing to do in the game.

    vandriver says ...
    May 2, 2011 @ 6:26am

    the dashing was a blast. what would have made this twice as fun and worthy of multiple plays would be if there were ways to maintain a single dash throughout the entire level. if that is possible, i couldn't figure out how. but the dash-crash-dash is visceral fun.

    Zillix says ...
    May 2, 2011 @ 8:17am

    Loved the dashing. The heart mechanic was a little wonky on spikey pits, since you had to pick it up on your way back up. But seriously, the dashing was great.

    SonnyBone says ...
    May 2, 2011 @ 8:24am


    The dashing is very rad. You have a neat mechanic that you should expand upon. This game could be really great with more time and some extra features.

    I dig the 'Baby Mario' style heart mechanic!

    mjb67 says ...
    May 2, 2011 @ 11:51am

    Nice, I like the heart mechanic.

    lingmops says ...
    May 2, 2011 @ 2:32pm

    Took me a bit to twig that you can hold dash and just shoot about the place, it's a bit more fun when you've figured that out :)

    Kynrael says ...
    May 2, 2011 @ 4:58pm

    Cool game ! Liked dashing around :D

    Milo says ...
    May 2, 2011 @ 9:24pm

    The dashing was thoroughly pleasing.

    Winterblood says ...
    May 2, 2011 @ 10:41pm

    Nice dash mechanic! Desperately needs respawn points though. I think I was near the end after two or three restarts, but couldn't face replaying the same stuff a fourth time.

    Jhelle says ...
    May 3, 2011 @ 12:38am

    Had a fun time flying around like superman. Sadly no music and lacking other content.

    Mikhail Rudoy says ...
    May 3, 2011 @ 1:49am

    The dashing was awesome!!!!!!!!!!!!!!

    Alan Lynn says ...
    May 3, 2011 @ 3:26am

    I like the dashing, but not the heart chasing.

    May 3, 2011 @ 7:26am

    Neat mechanic with the dashing, you should definitely explore it further as already mentioned.

    elbowroom says ...
    May 3, 2011 @ 5:30pm

    I agree dashing around is awesome!
    The game lacks in the challange department.
    I like the 'heart chasing' mechanic.
    All and all it reminds me of Sonic.
    Nice work.

    May 3, 2011 @ 7:51pm

    I'll add my voice to the choir and say that the dashing was fun :D Too bad the rest was a bit lacking. Still, fun to control.

    Gobo says ...
    May 4, 2011 @ 3:25am

    Pretty fun.

    May 4, 2011 @ 3:48am

    I lived happily ever after.

    Best maze EVER.

    randomnine says ...
    May 4, 2011 @ 4:48pm

    Awesome. Gameplay feels like Sparkster: Rocket Knight Adventures 2 and Yoshi's Island got together and had a stick figure baby.

    Danik says ...
    May 4, 2011 @ 9:30pm

    Fun. Would be nice to see it elaborated on, it has potential. :)

    tusongtupa says ...
    May 6, 2011 @ 7:28am

    it actually takes some skill to link dashes. that's a neat mechanic you got there.

    manofdoom says ...
    May 6, 2011 @ 6:26pm

    As most have said, the dashing is awesome, but other than that it's a bit limited.

    alexlarioza says ...
    May 10, 2011 @ 11:07pm

    As everyone else said, loved the dashing. Wish there were more hazards though.

    Endurion says ...
    May 14, 2011 @ 5:42pm

    The game lives with the dash mechanic. It reminds me of an indie game (Pojo, Pogo?) which is a good thing.
    Build on it and enhance!

    Jesse Chand says ...
    May 18, 2011 @ 1:51am

    This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.

    erik says ...
    May 22, 2011 @ 10:37pm

    You might want to mention the dash command somewhere in the game, as I didn't see it at the bottom of the web page at first. The dash is pretty cool. Taking damage from the a high fall and the lack of checkpoint are a bit frustrating though. More content would go a long way in this game.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]