About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 0 hours, 1 minute, 24 seconds
  • October Ends: in 9 days, 0 hours, 13 minutes, 24 seconds
  • Ludum Dare 31 begins: in 44 days, 1 hour, 1 minute, 24 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Results

    Lurker - Octoborg - Competition Entry

    Lurker is a top down stealth action game. Avoid being discovered by the guards using your sword, shurikens, and teleporting skill!
    Source and instructions included in the rar.

    View Octoborg's journal. | View all entries by Octoborg




    Epskampie says ...
    Dec 20, 2010 @ 7:57am

    Impressive! Polished, fun to play and not too easy. Ending made me chuckle. I like it!
    If I had to mention a negative I'd say that it doesn't have a lot to do with the theme...

    machinas says ...
    Dec 21, 2010 @ 5:51am

    I like your interpretation of the theme: 'being discovered'. hehe.

    Zillix says ...
    Dec 21, 2010 @ 9:28am

    Overall, quite fun. I liked the ending!
    The shurikens never really felt like they were worth it, since it took three hits to kill someone, and they have a long cooldown.

    deepnight says ...
    Dec 22, 2010 @ 7:55am

    Very good game and efficient :) The theme is not obvious here, thought.

    By the way, when making a WASD control, please about foreign keyboards (AZERTY) and also allow arrows as controls :)

    Endurion says ...
    Dec 22, 2010 @ 10:25am

    A neat little game!
    Almost too many functions to simply play. I loved the ending ;)

    Tom 7 says ...
    Dec 24, 2010 @ 5:43am

    Small but pretty complete game. Could have used in-game instructions, since I didn't even know that I could run or throw shirukens until after I closed the game and saw the RTF. Would have preferred to be able to use arrow keys, especially when running, since otherwise all the controls are on one hand. I ended up mostly dodging bullets because I am too impatient for stealth. :) Cute ending!

    badlydrawnrod says ...
    Dec 26, 2010 @ 12:53pm

    Very compact graphics, but playable nonetheless.

    thristhart says ...
    Dec 26, 2010 @ 3:58pm

    That was fun and adorable and a great exploration of a new concept. (I've never seen teleportation in a stealth game before, and you managed to make it fairly balanced)

    LiquidAsh says ...
    Dec 26, 2010 @ 8:17pm

    Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]