December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by Octoborg - Competition Entry

Lurker is a top down stealth action game. Avoid being discovered by the guards using your sword, shurikens, and teleporting skill!
Source and instructions included in the rar.

Downloads and Links




Epskampie says ...
Dec 20, 2010 @ 7:57am

Impressive! Polished, fun to play and not too easy. Ending made me chuckle. I like it!
If I had to mention a negative I'd say that it doesn't have a lot to do with the theme...

machinas says ...
Dec 21, 2010 @ 5:51am

I like your interpretation of the theme: 'being discovered'. hehe.

Zillix says ...
Dec 21, 2010 @ 9:28am

Overall, quite fun. I liked the ending!
The shurikens never really felt like they were worth it, since it took three hits to kill someone, and they have a long cooldown.

deepnight says ...
Dec 22, 2010 @ 7:55am

Very good game and efficient :) The theme is not obvious here, thought.

By the way, when making a WASD control, please about foreign keyboards (AZERTY) and also allow arrows as controls :)

Endurion says ...
Dec 22, 2010 @ 10:25am

A neat little game!
Almost too many functions to simply play. I loved the ending ;)

Tom 7 says ...
Dec 24, 2010 @ 5:43am

Small but pretty complete game. Could have used in-game instructions, since I didn't even know that I could run or throw shirukens until after I closed the game and saw the RTF. Would have preferred to be able to use arrow keys, especially when running, since otherwise all the controls are on one hand. I ended up mostly dodging bullets because I am too impatient for stealth. :) Cute ending!

badlydrawnrod says ...
Dec 26, 2010 @ 12:53pm

Very compact graphics, but playable nonetheless.

thristhart says ...
Dec 26, 2010 @ 3:58pm

That was fun and adorable and a great exploration of a new concept. (I've never seen teleportation in a stealth game before, and you managed to make it fairly balanced)

LiquidAsh says ...
Dec 26, 2010 @ 8:17pm

Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!

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