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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Results

    Observatory - ladron - Competition Entry

    A visit to your Great Uncles' Observatory takes a strange twist. Or at least it would have if I hadn't run out of time... :-)

    Engine: Unity3D
    Graphics: Gimp, Blender
    Sound: sfxr, Audacity, Ableton Live


    Planets are not accurately positioned / sized. No time...

    The plan was to carry on the narrative from the intro into the main game. But... no time.

    The plan was to have gameplay beyond the telescope controls and planet discovery. But, again, no time...

    View ladron's journal. | View all entries by ladron




    Dec 20, 2010 @ 8:19pm

    Really digging the overall style pulled off here, and the bit of story helps.

    Dslayer27 says ...
    Dec 20, 2010 @ 10:04pm

    interesting, and it's good to have some background info.

    increpare says ...
    Dec 21, 2010 @ 10:28am

    The mode of interaction I find interesting - I assume there's nothing beyond planet spotting in it right now. Pulling the narrative into things would also be something id've found interesting. AH WELL. It was nice feeling (the synth had a bit too much resonance for my ears as they are right now I think...).

    KoryWazHere says ...
    Dec 21, 2010 @ 1:47pm

    Interesting concept =)

    Rockdtben says ...
    Dec 22, 2010 @ 12:15am

    I would of given you a better score if there was actually something to do. Overall I find your graphics to be your strong point. You have a great GUI and the way you rendered the planets looks very nice. I am looking forward to seeing more of your work in the future.

    Entar says ...
    Dec 22, 2010 @ 1:53am

    Interesting idea, good start, looks promising.

    refrag says ...
    Dec 22, 2010 @ 6:22am

    I liked the story setup. Would be neat to see where you were going to take it. As it stands, I can only stare through a telescope looking for planets for so long. ;)

    ladron says ...
    Dec 22, 2010 @ 4:18pm

    Thanks for the comments! I spent too much time learning Unity, drawing pixelated planets and messing with camera movements. I just barely got the "You found XXX" code in a few minutes before the deadline :-)

    I do plan to spend some more time and develop it into more of an actual game.

    barigorokarl says ...
    Dec 22, 2010 @ 10:28pm

    I like staring at pixelated planets, reminds me of the old days (project nomad, starcontrol 2) ;)
    Would be very interesting to see, where the game will develop to by just finding objects in space ...
    I would like to vote for some "Hey, what's that thingy right near saturn and why is it blinking sos codes?" ;)

    ladron says ...
    Dec 22, 2010 @ 10:48pm

    barigorokarl - my unrealized plans were much along the lines of your suggestion...

    dertom says ...
    Dec 25, 2010 @ 2:51pm

    Nice one! Especially as first unity3d shot...!

    badlydrawnrod says ...
    Dec 26, 2010 @ 12:22pm

    Pity that you didn't get further.

    jolle says ...
    Dec 27, 2010 @ 3:49pm

    Will try later on a computer I already have Unity on.

    Endurion says ...
    Dec 31, 2010 @ 3:17pm

    Nice! It starts out very promising and works well. Too bad you didn't get around to add more stuff/story in.
    The control of the telescope via buttons is rather awkward (and slow), I'd preferred to use the keyboard.

    jolle says ...
    Jan 3, 2011 @ 7:24pm

    Starts with a cool setup. Observatorying was pretty fun, but I wasn't very good at it, spotting only Jupiter, Venus and the Moon. Or perhaps that's all there was. Either way, I note potential.

    huhwhozat says ...
    Jan 10, 2011 @ 4:40pm

    It's a start? I'm not really sure what else to say. Sound design was well done. Atmosphere was good. Not much here to judge though.

    danblack says ...
    Jan 10, 2011 @ 9:05pm

    Nice idea, I hope you develop it further as it seemed a bit ambitious for an LD48. Fun to play though even in it's current state.

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