Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 19

December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Discoverer - mitch - Competition Entry

- NOTE -

You need to have .NET Framework 4 installed on your computer for the game to play!

It can be downloaded from here:
http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7

- ABOUT THE GAME -

Explore an alien ruins to uncover the secrets that it holds, and to find out what happened to the first explorer...

If I had a tad more time, I would have liked to improve the terrain generator... it works, but it's very bland (It just randomly place turrets and keys).

But apart from that, completely finished :D

- NOTES -

Update: Fixed problem where game wouldn't start if the effect wouldn't compile properly.

Update 2: Turned off bounds drawing, which was still on apparently...

View mitch's journal. | View all entries by mitch

Ratings

Coolness27%
Community4.21
#66Fun3.07
#109Overall2.93
#113Innovation2.80
#116Theme3.07
#128Audio2.20
#161Humor1.83
#186Graphics2.33

Comments

Hempuli says ...
Dec 20, 2010 @ 7:28pm

Wow, really ambitious! I liked the turret mechanic a lot, though it'd strike me as more logical if the event turrets activated to shooting, and if the turrets were colour coded.
It's a shame that a lot of people probably wont play this due to the required framework.

plams says ...
Dec 20, 2010 @ 10:47pm

The siege tank trick works pretty well (shooting turrets from a distance).

Endurion says ...
Dec 21, 2010 @ 11:26am

Quite nice game there!
However in the second part entering portals to the randomly generated areas got tedious really fast.
Also, the bullets are jumping quite a bit. The game got laggier and the bullets would jump through walls or not hit a turret.
Still, a promising start and could get quite nifty.

Devenger says ...
Dec 21, 2010 @ 4:53pm

This would have been perfect for last theme, but it just about fits in this one as well. I was surprised at how long the game was, though disappointed that a lot of that length was solely from the vast number of compulsory randomly generated levels that were best solved by running around, never stopping, picking up keys as you go then dashing back out. The challenge rooms to get the portal keys were a lot better. The turrets were fairly interesting, though perhaps less of them should have been perfectly avoidable just by moving across their line of fire. Overall, a very full and finished game, well done.

Squax says ...
Dec 22, 2010 @ 12:29pm

Good work, I'm impressed with how much you have in it ^^ Ninja turrets freaked me out at first.

Moops says ...
Dec 23, 2010 @ 12:51am

How do i leave the randomly generated areas?

mitch says ...
Dec 23, 2010 @ 1:08am

You should be able to leave the randomly generated levels by standing on the portal and pressing E. Whenever you enter the level, you spawn to the right of the portal. Hope this helps!

Moops says ...
Dec 24, 2010 @ 9:18pm

Weird, there was no portal when I tried it. I'll give it another go maybe it was a fluke.

dertom says ...
Dec 25, 2010 @ 10:26pm

Not bad! Good mechanics and really demanding! Good job!

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