December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
**I added a non-compo non-jam version that has some sound effects and a flashing warning when there's less than 10 seconds left.**
terra coda is a game about an impending disaster on a lab stationed on an alien plant. You play as a contained specimen that was revived 25 seconds before the station is destroyed. However, when the critical moment is reached, you warp back to the the moment you were revived, allowing you to replay the disaster as many times as necessary.
Controls:
Arrow Keys to move
Discover everything else!
The gameplay involves playing the same moments over and over, trying to figure out how to delay and prevent the disaster. Information is the key in this game; the only thing that you keep from each attempt is whatever knowledge you were able to discover in your time.
Downloads and Links
Ratings
#11 | Theme | 4.11 |
#19 | Innovation | 3.79 |
#24 | Overall | 3.68 |
#31 | Coolness | 17% |
#33 | Fun | 3.50 |
#60 | Graphics | 3.32 |
#76 | Community | 3.21 |
#95 | Humor | 2.38 |
#171 | Audio | 1.43 |
Comments
Glad you liked it! I built the entire game from that one concept, since I really enjoyed similar games like Zelda: Majora's Mask, and Level Up!
There's only one ending, I ran out of time to add more =)
Loved it! Even though it was very short, I felt drawn into the world you have created, and the time pressure really made the game. Great job.
I was getting really into this but am stumped as to what to do next. Back to it then I suppose. I must succede =)
Really loving it BTW
Really fun. I haven't been able to finish it yet - I have to get back to work, but I spent a good 45 minutes with it so far, and that's a lot...
Great game. Love the Groundhog Day'ish gameplay. I escaped through the portal, but two doors remained locked - one at the start and one with a symbol behind it - are they unfinished plot elements, or just there to annoy? :)
It's possible to get passwords to all of the doors in the game, though they aren't all necessary. You just have to talk to the right people! Try saving the scientist that you see dying, as well as talking to the professor in the upper-left corner.
Ooh, more to discover! Never found a path to the one saying "help". I reached a dying person ("it's.. it's you", I think she said) but that was in another location?
Oh, the path is easy - just very hard to reach there in time. Maybe if there were some remains and an explanation that you didn't make it in time, it would make more sense.
I really liked this game. I spent the time and effort to finish it. I am looking forward to your future works.
Great! Man, someday I'm gonna do a Groundhog Day thing, because I love that. This is a really good rendition of it... it keeps feeling like you have no chance, then you squeeze out a little more with one more piece of information. I still have no idea what any of the alien artifacts meant, but that was okay because the scientists had already researched them and explained them to me. Which was nice, since they were about to die.
Really good, esp. given the time frame! I'm actually not much of a fan of these kind of games but you made it not too hard.
Also, I didn't get what the difference between Z and X was when restarting. I could not save that dying scientist.
I had fun playing this game. It gives you the freedom to explore and discover not only different areas but also different 'times' or situations that result from your actions in that small windows of opportunity.
It was nice uncovering pieces of the protagonists identity and putting them together to discover what you should do.
Awesome! I don't normally like these games (and I had to read the comments to see that it *was* one of these games) but this was really well done. By the end I was able to open all the doors, although I never saw the significance of starting with Z vs X. My only other complaint is "welcom" in the intro text... started me off with a bad impression.
Really enjoyed this!
Eventually ran out of time, but nice idea, rewinding time to discover what to do next.
Hey this is a really great game! Enjoyed playing it! Really want to see the story developed further. Took 26 attmepts apparantly... felt like more though!
This was good. I beat it with 16 events. I didn't save the dying scientist, which I guess is done by learning the code to the door south of the start. It's a good idea and I like the story. Lots of the information I learned when restarting was just passwords to doors, which was a little bit weak. If you could have figured out how to make these parts more varied, it would have shined. Definitely could have used some intense music or sound, too.
I actually made the timer stop by going into the library and into the top-left corner, under the timer itself. Dunno if that is intentional?
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That was excellent. I really liked the concept of repeating the time loop over and over until you figured out what to do. Is there only the one ending, or did I miss something?