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Ludum Dare 19

December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Disco? Very! - Tom 7 - Competition Entry

This is a dance platformer written in Flash, for the competition. All legit.

Followed the "misheard theme" approach that I also used in LD #17 with "Is Lands?". Can't resist it. But this game also does have a 'discovery' theme in addition to the dancing. Compared to last time, I planned a lot better and concentrated on things I knew how to do pretty well, so I think this one came out decent. I'm sad about what's on the cutting room floor, though.

Includes:
- Classic VGA graphics!
- Boss battle!
- There's actually something to do in the game!
- You pretty much have to explore the very boring attic!
- Three original video game tunes!
- See if you can find the 2-3 mostly cosmetic bugs that I couldn't fix in time!

Screenshot timelapse video with game music:
http://www.youtube.com/watch?v=yt7FRrtTWkA

Jam version fixes all known bugs and has some tiny improvements to things that people found confusing.

View Tom 7's journal. | View all entries by Tom 7

Ratings

#7Humor3.79
#8Audio4.06
#11Fun3.84
#18Overall3.75
#23Coolness19%
#24Theme3.87
#27Innovation3.72
#47Graphics3.47
#178Community2.05

Comments

Martoon says ...
Dec 20, 2010 @ 1:56am

Ah, so THERE'S the other Disco?Very! Nice work!

Tom 7 says ...
Dec 20, 2010 @ 2:04am

Yeah, mine has a space between the two words. ;)

GreaseMonkey says ...
Dec 20, 2010 @ 6:13am

Oh yay, I get to review this one...

Metroidvania but you get to dance. I approve :)

It's creatively lock-and-key but I actually enjoyed it, just got a bit confusing at the end.

BLATANT THEME VIOLATION... I approve ;D AND you managed to somehow follow the theme, too. Good job!

Graphics are pretty neat, actually.

Audio... music doesn't quite gel with the game theme. The music itself is alright, though.

Doesn't seem to be riddled with humour, but it's there.

Overall, we have a somewhat short game.

You have ONE blog post, apparently. So not so crash hot with respect to community involvement. This does not say anything about respect, though.

GreaseMonkey says ...
Dec 20, 2010 @ 6:14am

Whoops, that last line may have had a negative sentiment wrt respect. It should not. I just advise that you post more often, possibly with some screenies + betas.

Tom 7 says ...
Dec 20, 2010 @ 7:12am

Fair enough. For the record, I hosted a bunch of people at my house through the weekend who were also making games, so most of the community was local. Also I like to avoid spoilerz. :)

increpare says ...
Dec 20, 2010 @ 11:56am

This was utterly beautiful. Fantastic fantastic fantastic fantastic. I am so happy to have played this.

stevejohnson says ...
Dec 20, 2010 @ 8:42pm

I laughed. I cried. I danced. And I made the other guy cry. YESSS

joekinley says ...
Dec 20, 2010 @ 10:23pm

Extra points for hosting ppl in your home.
There are some graphical glitches. This dude sliding stayed on screen for me the whole game through.
Then i just can't get past this dancing dude although he keeps telling me nice. I bet there is a way. But the idea is worth a try, so please keep working on that.

Fun to play, great music and did I say fun? Wait a sec, where is the difference between humor and fun in here?

Terry says ...
Dec 20, 2010 @ 11:47pm

Fantastic :) I loved the boss battle!

ranklar says ...
Dec 21, 2010 @ 3:02am

No idea how to perform any dance moves... all I did was jump and strafe back and forth... pretty boring. You had audio! And it didn't drive me totally nuts! Grats... I am glad you admitted it doesn't have anything to do with the theme. Good job.

Tom 7 says ...
Dec 21, 2010 @ 5:08am

Thanks everybody for feedback!

joekinley: You found one of the three cosmetic bugs. What is wrong with this code? :)

public function kill() {
trace('kill boss');
for (var o in shadows) {
shadows[o].removeMovieClip();
shadows = [];
}
}

I stared at the shadow stuff for several minutes, finally chalking it up to weird Flash behavior (it does definitely have some wrt movieclip longevity, that has bit me before), but of course the bug is completely shallow. Guess that goes to show how staying up late and being sick can make me a bad programmer.

Anyway, I fixed all the known bugs for the jam version and made some other small improvements (total of about 1 hour of work), but people should of course judge the compo version.

Tom 7 says ...
Dec 21, 2010 @ 5:15am

---------
Spoilers
---------

If you want hints (not really recommended; the game is supposed to be self-explanatory):

1. You have to discover the dance moves by exploring.
2. There are four total dance moves.
3. When on the disco floor, be patient and participate in the danceoff.
4. The boss will be impressed if you can dance like him.
5. Sadly there are no secrets after the game seems to be over. It's only a 48h contest! :)

xhunterko says ...
Dec 21, 2010 @ 6:57am

Good metroidvania! Nice take on the theme. But the gameplay still sort of matched in a way.

flashkick says ...
Dec 21, 2010 @ 6:20pm

Haha, small world! My game Light Source does use the "Action Jackson" font in the title. :)

I think this is a nice take on the discovery theme with the disco and discovering of new abilities. Really good attention to detail, especially with the disco music getting less loud as the character moves away from the dance floor room.

Not sure if this is a bug or not, but at one point I got knocked back by the boss and when I left the room the image of the boss was still shown in the other rooms.

Tom 7 says ...
Dec 21, 2010 @ 7:28pm

It's a bug (described two posts up) fixed in the Jam version. Thanks!

jagttt says ...
Dec 22, 2010 @ 1:57pm

The music is awesome and the game is very fun. Also the ending is very surprising and makes me think.

Starspell says ...
Dec 22, 2010 @ 5:39pm

Great idea for the theme. The music is really very good. The controls are a little bit floaty and there are bugs in the LD Compeititon version to be sure. But I really enjoyed this game - especially the end boss. Well done! XD

Starspell says ...
Dec 22, 2010 @ 5:42pm

Oh btw I would occasionally get stuck to the floor after jumping up or down to the room above or below. I don't think that's been mentioned from the posts above.

Tom 7 says ...
Dec 22, 2010 @ 11:30pm

Yeah, that is a floating point roundoff problem that's also fixed in the jam version.

tonic says ...
Dec 23, 2010 @ 9:29pm

Quite fun and entertaining game, and nice ideas as well.

maackle says ...
Dec 26, 2010 @ 11:50am

I loved this game! I dug the music, and had fun the whole way through. Definitely a good deal of magic here.

Endurion says ...
Dec 26, 2010 @ 4:04pm

Haha, awesome :)
Actually quite good music! I like the dance moves as powerups and the dance off is also neat.
The controls are bit floaty, but seriously, it's been 48 hours only.
Well done!

ethankennerly says ...
Dec 26, 2010 @ 8:35pm

Love the funny title, music, the moves, and the disco dance floor battle! The room switching at the jump point from the underground after getting the X move nearly gave me a seizure.

machinas says ...
Jan 4, 2011 @ 3:55am

I'd love to see this expanded to a larger scope. bigger bosses? badder moves? enemies? The possibility space is huge. very creative!

machinas says ...
Jan 4, 2011 @ 3:57am

Oh, also wanted to say that I enjoyed the audio.

eli says ...
Jan 6, 2011 @ 7:23pm

Top score.

zdanielz says ...
Jan 6, 2011 @ 10:18pm

fun fun fun!

Martoon says ...
Jan 7, 2011 @ 3:56am

Very ambitious project for an LD. Nicely done. I like the gameplay and retro graphics. I absolutely LOVE the chip tunes!

Mirroar says ...
Jan 8, 2011 @ 2:55pm

This game has my girlfriend's seal of approval!

localcoder says ...
Jan 9, 2011 @ 4:04am

I didn't enjoy the exploration much, but the ending was clever and beautiful and definitely a Discovery.

Ninja Dodo says ...
Jan 10, 2011 @ 9:30pm

Fun game. LOVE the music.

hdon says ...
Jan 18, 2011 @ 7:36am

Hahahhaa... killer boss battle + ending!

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