Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 19

December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Anacalypse - bildramer - Competition Entry

I made an unoriginal and boring game, but I won't quit!
Arrow keys to move/dig/mine.

EXCUSE PLOT: You wake up with amnesia. You're in a cave full of treasure and have a pickaxe.

EDIT: Added Jam game, Zen Garden.

View bildramer's journal. | View all entries by bildramer

Ratings

#46Audio3.18
#75Theme3.36
#77Humor2.57
#121Graphics2.82
#130Overall2.77
#137Fun2.59
#179Community2.00
#198Innovation2.05
#201Coolness0%

Comments

jcurrie33 says ...
Dec 20, 2010 @ 3:42am

I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!

Bezza says ...
Dec 20, 2010 @ 6:08pm

I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!

Devenger says ...
Dec 20, 2010 @ 6:18pm

Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.

k_wright says ...
Dec 21, 2010 @ 7:03pm

I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.

whitetigle says ...
Dec 21, 2010 @ 9:22pm

I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).

jolle says ...
Dec 22, 2010 @ 4:54pm

Sadly crashes on startup without any helpful information. Might recheck it later on another computer.

wizbane says ...
Dec 23, 2010 @ 7:55pm

Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.

danblack says ...
Dec 23, 2010 @ 9:24pm

I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.

Meep says ...
Dec 24, 2010 @ 1:00am

It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.

ethankennerly says ...
Dec 25, 2010 @ 8:42pm

I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.

Danik says ...
Dec 25, 2010 @ 11:08pm

Nice level generation and music.

Endurion says ...
Dec 26, 2010 @ 11:23am

The generated map is great, full of caverns.
The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
And then I starved...

sol_hsa says ...
Dec 31, 2010 @ 7:37pm

Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.

jolle says ...
Jan 3, 2011 @ 6:45pm

I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.

Martoon says ...
Jan 10, 2011 @ 9:04pm

Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.

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