About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 19 hours, 30 minutes, 31 seconds
  • October Ends: in 11 days, 19 hours, 42 minutes, 31 seconds
  • Ludum Dare 31 begins: in 46 days, 20 hours, 30 minutes, 31 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Results

    Anacalypse - bildramer - Competition Entry

    I made an unoriginal and boring game, but I won't quit!
    Arrow keys to move/dig/mine.

    EXCUSE PLOT: You wake up with amnesia. You're in a cave full of treasure and have a pickaxe.

    EDIT: Added Jam game, Zen Garden.

    View bildramer's journal. | View all entries by bildramer




    jcurrie33 says ...
    Dec 20, 2010 @ 3:42am

    I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!

    Bezza says ...
    Dec 20, 2010 @ 6:08pm

    I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!

    Devenger says ...
    Dec 20, 2010 @ 6:18pm

    Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.

    k_wright says ...
    Dec 21, 2010 @ 7:03pm

    I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.

    whitetigle says ...
    Dec 21, 2010 @ 9:22pm

    I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).

    jolle says ...
    Dec 22, 2010 @ 4:54pm

    Sadly crashes on startup without any helpful information. Might recheck it later on another computer.

    wizbane says ...
    Dec 23, 2010 @ 7:55pm

    Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.

    danblack says ...
    Dec 23, 2010 @ 9:24pm

    I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.

    Meep says ...
    Dec 24, 2010 @ 1:00am

    It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.

    ethankennerly says ...
    Dec 25, 2010 @ 8:42pm

    I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.

    Danik says ...
    Dec 25, 2010 @ 11:08pm

    Nice level generation and music.

    Endurion says ...
    Dec 26, 2010 @ 11:23am

    The generated map is great, full of caverns.
    The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
    And then I starved...

    sol_hsa says ...
    Dec 31, 2010 @ 7:37pm

    Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.

    jolle says ...
    Jan 3, 2011 @ 6:45pm

    I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.

    Martoon says ...
    Jan 10, 2011 @ 9:04pm

    Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]