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Ludum Dare 19

December 17th-20th, 2010
Theme: Discovery

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Into the Dungeon - MoltenMustafa - Competition Entry

Well, I was short on time so I made a little maze / exploration game. Of course, since the theme is discovery, finding your way out of the maze requires finding secret passages and the like.

I think I might have overdone the "Touch wall to break it" mechanic, but EH WHO CARES.

Read the readme for the controls, which are self-explanatory. Thanks for playing!

View MoltenMustafa's journal. | View all entries by MoltenMustafa

Ratings

#24Theme3.87
#37Humor3.00
#45Fun3.40
#48Overall3.40
#97Audio2.57
#107Graphics2.93
#130Innovation2.67
#150Coolness2%
#187Community1.92

Comments

jefvel says ...
Dec 19, 2010 @ 3:30pm

This game was fun :D Great!

alexlarioza says ...
Dec 19, 2010 @ 10:39pm

Oh my, this is great.

jagttt says ...
Dec 20, 2010 @ 11:08am

Great game! The only thing I'd complain is the invisible walls are really annoying...

Endurion says ...
Dec 22, 2010 @ 5:02pm

Haha, quite a funny game :)
Too bad it's not generated and always the same.
Very nice!

ACodeGerm says ...
Dec 25, 2010 @ 3:45am

Pretty good game, nice pacing to it, not too long either.

Pretty well polished.

Benjamin says ...
Dec 26, 2010 @ 7:29pm

I like it :)

MrPhil says ...
Jan 4, 2011 @ 2:59am

Good game. The precision of the map is poorly matched to the sensitivity of the keys. I missed the breakable walls with secret tunnels several times because it wasn't lined up perfectly. As was just stuck, wondering around aimlessly smashing into the wall, feeling hopeless. I found several of the puzzles interesting and challenging. Other's made me feel frustrated and hopeless because they seem pointlessly random and gave me no clue. I was on verge of quitting when I found the door to the last orb. There was nothing that clued me into the fact that the invisible wall was now an invisible door grrrrrrr.

NiallM says ...
Jan 4, 2011 @ 5:02pm

Really nice. A bit frustrating, but in a good way. Loved the aesthetic too.

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