December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Short game made in 8 hours.
Controls are Arrow Keys and X.
Written in D using OpenGL, GLFW and FMod. Sound effects from sfxr.
Only window binaries available, but they usually run fine in wine.
The main sprite is technically an old asset, but I needed it to be identical to match the game series (see Mr Head and the Cow Drowning).
(Update Dec 23: I've re-uploaded the game with upx compression removed from the exe. It triggered some virus warnings. This is the only change.)
Downloads and Links
Ratings
#4 | Theme | 4.41 |
#7 | Innovation | 3.94 |
#7 | Fun | 3.94 |
#10 | Overall | 3.88 |
#27 | Coolness | 18% |
#29 | Humor | 3.18 |
#94 | Audio | 2.59 |
#132 | Community | 2.64 |
#167 | Graphics | 2.47 |
Comments
Wow! This was a very cool game. I'd say more but i don't want to spoil it for others.
Hmm, the antivirus still triggers on the file and doesn't let me access it.
It complains about "PAK_Generic.001"
Hmm... I got to a point that I thought was the end, but now Devenger says how many seconds he took, as though it displayed such things. I am suspicious that there may have been more.
Anyway, this is fun! I am really disappointed to not hear Mr. Head tell me what I Must Do, but I enjoyed discovering his world anyway.
(Aha, now I see, I just wasn't watching him talk at that point! 119 seconds for me!)
Very clever little game. Fun to explore and play. Useful feedback makes this quite nice.
Clever and fun, but short, game. I like the way all the gameplay elements were introduced one at a time.
A complete, well thought out, on target game. You nailed the theme.
Nice little game. Nothing ground breaking but I liked the little discoveries and nice puzzles.
Would've loved to see more ;)
Pretty awesome. The hints were great. I usually like minimalist style but this was a bit too minimalist, it could have used a bit more visual structure, maybe even just filling the boxes.
Game mechanics were fun, especially with them adding one at a time kept them from being confusing or overwhelming. Difficulty ramp was very good.
Somehow it reminded me a lot of paper mario on wii, which I like a lot.
Nice work, with just a bit of visual interest and more levels and puzzles and enemies this could be a great game.
Also, cool that you used D, I'm curious to check out the src now.
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117 seconds on my second try. Dialogue was concise and helpful. Good use of implicit game mechanics (especially the 'out one side of the screen, in the other' thing). A good job for only 8 hours - well done.