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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Browse Entries

    Island Commander - Jerm - Competition Entry

    There is in game help explaining how to play or you can read the Readme.txt file.

    I kept a development log at: http://jerm.geek.nz/ld19/

    (Update 20/12/2010 1114 UTC) There was a bug where the game would crash after taking over the first island. I have now fixed the bug which enables substantially more of the game. I also fixed a cosmetic issue with a misaligned line of text in one of the cutscenes.

    (Update 21/12/2010 0439 UTC) I now have a Linux port which is identical to the Windows version. See the instructions in the Readme.txt for how to compile.

    (Update 27/12/2010 0055 UTC) I have updated the game so it now runs in Windows XP.

    View Jerm's journal. | View all entries by Jerm

    Ratings

    #66Humor2.70
    #70Coolness8%
    #124Innovation2.71
    #160Community2.25
    #160Overall2.57
    #169Fun2.36
    #209Graphics2.14
    #220Theme2.00

    Comments

    Ryan says ...
    Dec 20, 2010 @ 8:06am

    I liked the semi-3d effect used for attacking islands via Helicopter. Interesting combination of both overhead views for navigating the sea, with a side scrolling view for attacking islands.

    johnfn says ...
    Dec 20, 2010 @ 10:25pm

    Kinda conflicted with how to rate this one; the idea is strong, but the execution needed more care. The helicopter minigame felt especially rough; I couldn't see any of the bullets because of the contrast of yellow light blue, so my strategy essentially became moving up and down randomly. I could usually clear out an island with a helicopter or two with that. There was also the problem where you would have to fly over land that you already conquered to get to the next turrets, which took a long time and didn't feel productive.

    On the more positive side, the game outside of the shooting game felt more strong, and it was kind of neat to watch my kingdom grow :) A good, ambitious concept for a game that I'm impressed you managed to pull together.

    ranklar says ...
    Dec 22, 2010 @ 3:55am

    Decent effort, not the most fun game in the world, but was fun to play for a little while.

    Squax says ...
    Dec 23, 2010 @ 6:37pm

    Was a fun little time waster. Congrats on the new job :D

    thristhart says ...
    Dec 24, 2010 @ 3:15pm

    This would have been a great game if you made the bullets black.

    Endurion says ...
    Dec 26, 2010 @ 3:46pm

    Won't start, complains about missing avrt.dll. Looks like you're missing some dependencies.

    Jerm says ...
    Dec 27, 2010 @ 1:00am

    Actually Endurion, it was because the game only worked in Vista or 7. I have now updated it so it works in XP so try downloading it again.

    xeon06 says ...
    Dec 29, 2010 @ 1:07am

    Loved the fake 3D effect when changing terrain.

    badlydrawnrod says ...
    Jan 1, 2011 @ 10:45am

    Taken out by Norton as a security risk.

    Jerm says ...
    Jan 1, 2011 @ 11:10pm

    Wow, that's random. I'm using avast! which didn't find anything. I also scanned it on www.virustotal.com which also didn't find anything (actually 1 scanner marked it as some trojan, and 42 scanners marked it as ok).

    Endurion says ...
    Jan 4, 2011 @ 8:04am

    Thanks for fixing the dependency!
    A neat combination of Carrier Command and Choplifter ;)
    The most prominent problem for me is the chopper game. There is hardly a way to avoid the turret bullets. Also Space and arrow keys are somewhat conflicting on my keyboard (can't press two arrows and space at the same time).
    Quite nice effort, with a bit more balance on the controls this could be quite good!

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