December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Wysp

by Sythiri - Competition Entry

2D Java Platformer

This is my first time taking part in LD, don't think I've done too badly considering ^^.

Discover the way to the exit by transitioning phases!

v1.2 bugfixes:
- Fixed the bug where the position of the exit sign on the second level changes between the two phases
- Rewritten engine to improve performance and make things a lot more clear.

Still to fix:
- Collision detection with top surface of platforms as you bounce weirdly on them
- Add more levels (Currently 5)

Enjoy.

Downloads and Links


Ratings

#113Innovation2.80
#125Fun2.67
#167Overall2.53
#199Humor1.50
#201Coolness0%
#215Theme2.07
#219Community1.43
#228Graphics1.80

Comments

Gobo says ...
Dec 20, 2010 @ 2:43am

Love the concept. Very fun and addictive, and provides a reasonable challenge.

Graphics and physics need polished however, as I'm sure you know. :P

"Well done ^_^"

LegacyCrono says ...
Dec 20, 2010 @ 4:46pm

Am I missing something? I couldn't reach the third platform on the first level. I tried bouncing, gaining momentum, pressing several buttons at the same time but nothing... =/

Devenger says ...
Dec 20, 2010 @ 5:11pm

Legacy: from the leftmost platform in the black phase (change phase with P), hold right and hold jump (you jump higher if you hold it), and it shouldn't be too hard.

Devenger says ...
Dec 20, 2010 @ 5:18pm

Simplistic, but the phase mechanic makes it a decent challenge of timing and memory. Slightly annoying how it's not obvious that the top of the screen is a wall until you hit it and end up having to do the whole level again... :D Lots of stuff that could be polished, but it's already quite fun, congrats on that (and finishing your first LD attempt).

plams says ...
Dec 20, 2010 @ 9:22pm

Holds a slight similarity to my game :) (and I secretly hoped that exiting in black phase would go back a level, or do something unexpected). Controls and physics are a bit glitchy, which is a shame since they make most of the game.

LegacyCrono says ...
Dec 21, 2010 @ 11:44am

Doh! I didn't had noticed that P changed between phases. Okay, I finished the game. It's simple and easy (too easy, actually). Not bad, but you should work on more complex levels. Maybe adding moving obstacles, or something like that. Right now it's not very entertaining.

Starspell says ...
Dec 22, 2010 @ 6:08pm

Congratulations on making your first game for the competition. The physics are well done for 48 hours but there isn't much to say about the game in general beside that. I suggest using a library to help you with the core of the mechanics next time. Then you can concentrate on the game aspect of the game.

barigorokarl says ...
Dec 22, 2010 @ 9:26pm

This phase thing is really challenging. I had to work pretty hard for the first level, then the next 3 where no problem. I would like to pledge for a convenience addon: make the platforms "jump through"able, when you are under them. Nice game!

Endurion says ...
Dec 29, 2010 @ 6:54am

Nice mechanic. Simple and easy to grasp.
One problem I have is that the control of the ball feels too floaty.

Sythiri says ...
Dec 29, 2010 @ 4:19pm

@barigorokarl The platforms purposely cannot be jumped through. Players are meant to use the phase switch mechanic to jump through things. I tried toying with this in level 4.

@Endurion Thanks, I might try changing the gravity and velocity values if I get more comments saying the same thing.

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