December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Treasure Shuffle

by xkirby - Competition Entry

Treasure Shuffle is a game based on "The Legend of Zelda: A Link to the Past" Treasure Chest gambling game. The point of the game is to open treasure chests for money.

Sometimes there's money.
Sometimes there's nothing.
Sometimes there's a bomb.

If you find a bomb, you lose one of your 3 lives. Once you're out of lives, the game is over.

--[ Controls ]--
Enter: Enters the game when on the Title Screen.
Arrow Keys: Moves you around.
Z: Opens a treasure chest.

This game didn't take me very long to make, possibly like 2-3 hours at most. It's just supposed to be a game to play when you're bored.

I made it with Game Maker 8, so you might possibly need Pro edition to edit the source code.

The "Discovery" Theme comes in due to the fact that you discover what's in the treasure chest, if anything, when you open it.

Downloads and Links




SaiyanKirby says ...
Dec 18, 2010 @ 7:22pm

Very simple game. You might want to add in a description on how it fits the "discovery" theme

Zillix says ...
Dec 21, 2010 @ 8:39pm

Hooray, 19700 points!
Since it restarts you at the top each time and reshuffles the chest, I just kept opening up the topleft chest over and over.

xkirby says ...
Dec 22, 2010 @ 6:46pm

Lol, I think a lot of people are gonna end up doing that. Oh well, you're given a choice to or not. :)

tonic says ...
Dec 23, 2010 @ 8:18pm

Uh... could have spent a bit more time to add to the gameplay? Audio/gfx promises a bit more than what the game actually is, which is somewhat equivalent to tossing a dice a few times. :)

dsv101 says ...
Dec 24, 2010 @ 12:13am

MediaFire has many pop ups, sugest using dropbox instead! also, medi fire makes firefox crash!

Endurion says ...
Dec 24, 2010 @ 10:56am

Pretty simple game, it shows you didn't invest the full 48 hours. It is however for its target quite well polished and solid, albeit the music is a tad repetetive.
Imagine what game you could've made if you planned bigger ;)

xkirby says ...
Dec 25, 2010 @ 11:26pm

@tonic: Yeah, I wasn't really aiming for anything big. Still, thanks for the response.

@dsv101: It doesn't crash on my FireFox, but I agree with the popups being an issue. Sorry about that.

@Endurion: Music was supposed to be repetitive, cuz I don't usually rush myself like I did. The gameplay, however, I made sure it worked. I wouldn't exactly call it polished, seeing as my code is uncommented and slightly all over the place, but thanks for the compliment.

If I did plan something bigger, I would have to have some more time to think about it. I guess jumping the gun like I did though was probably not a good idea either. Still, I did sprite, compose, and coded everything, so it fits.

And if yer wondering, the tools were FamiTracker for sounds and music, MSPaint for sprites, and Game Maker 8 for coding as stated above.

LiquidAsh says ...
Dec 26, 2010 @ 7:16pm

Feels very random. If there's more to it, some kinds of clues would be nice. If there's not more to it, it would be nice to add some when you can find the time. I do think it helps that the player jumps from one chest to the next. Nice work.

sol_hsa says ...
Dec 31, 2010 @ 8:35pm

Not much of a game, as there doesn't seem to be anything you can do to affect the outcome. Kind of a russian roulette. Pick random option until you die.

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