December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Sprawl

by OneHP - Competition Entry

Use the arrow keys for movement.

Click on the game area to start once it loads.

Downloads and Links


Ratings

#148Audio1.86
#150Coolness2%
#215Humor1.33
#221Fun1.73
#223Theme1.96
#224Community1.38
#234Innovation1.57
#234Overall1.70
#239Graphics1.32

Comments

ranklar says ...
Dec 21, 2010 @ 12:29am

Pretty bland in terms of fun and game play. I went through many screens, collecting over 100 yellow boxes, and finally had to quit. Some use of sound, nice colors, overall a decent submission for 48 hours. Kicked my game for sure.

xra says ...
Dec 21, 2010 @ 6:48am

to spice this up a little, since each room has a border or some type, the border could be slowly closing in on you, get a bit of urgency in there. the movement could also be fixed up so that it isn't a keypress for every step

Devenger says ...
Dec 21, 2010 @ 1:00pm

Always nice to see a bit of random level generation, but the world wasn't really populated with anything interesting (though the recurring features like the walled gold caches were good in that it gave a little more of a sense of place). The movement was a bit tiring on the fingers (even if movement is to be locked to grid squares, it would be nice if holding down a direction moved you that way at a steady pace), and the penalty for being killed was trivial (making death result in game over and having therefore the concept of a high score would help give the game challenge). Still, well done for getting a working game out.

Dec 21, 2010 @ 10:01pm

As other have said, a little harsher penalty for death or another way to limit the game would have given this some much-needed depth, but there's something always fascinating about randomly generated worlds...

Endurion says ...
Dec 22, 2010 @ 5:06pm

Hmm, not much of a game. You need to put some challenge or goal in there, even when it's only a highscore.
Also, when the focus is lost I can't get it back and have to refresh the page.

jonbro says ...
Dec 23, 2010 @ 12:32am

I liked the random level generation, but I thought that there could be some amount of difficulty added to the game, most likely by the enemies moving faster towards you.

jolle says ...
Dec 23, 2010 @ 8:49pm

When playing, it does not feel like I'm working towards a goal. Otherwise it's a good start.

badlydrawnrod says ...
Jan 3, 2011 @ 6:55pm

This was a little monotonous, but at least it's a finished game.

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