December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by Superyoshi - Competition Entry

Control the little man on his way and help him discover who he is, where he is and what he is able to do.

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Ghil says ...
Dec 19, 2010 @ 7:16pm

just a heads up: there's a press S to win bug in this game. You can overcome every block by continuously crouching.

hsmith says ...
Dec 20, 2010 @ 12:07am

I had fun, really enjoyed it =] Well done on the animations.

ACodeGerm says ...
Dec 20, 2010 @ 4:53am

Nice simple scope.

Fun, doesn't run too long.

Ryan says ...
Dec 20, 2010 @ 5:40am

Nice and simple, gradually introducing new buttons one at a time.

Endurion says ...
Dec 20, 2010 @ 11:13am

Nifty game. The jump pads are nasty, it's pretty hard to adjust the jump length when running at different speeds ;)

It's not a good idea to put intro/outro into popups. I reckon due to time limitations you didn't include them in the game.

deepnight says ...
Dec 20, 2010 @ 1:25pm

Arrrgh ! Bumpers are so hard to jump on ! :)
Nice job here. You have a little bug with the jump : you can jump in the air if get on a platform, then let you falling (without pressing W), then pressing W while falling.

Starspell says ...
Dec 20, 2010 @ 6:10pm

I liked the game a lot - especially the way the music gets more complicated as you do better. The little intro was nice.

However jumping on the jump pads is almost impossible and I was annoyed by the game respawning me directly into the path of an unavoidable block.

ladron says ...
Dec 20, 2010 @ 8:51pm

It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!

increpare says ...
Dec 20, 2010 @ 10:29pm

took a while to build up pace I thought?

Tom 7 says ...
Dec 21, 2010 @ 5:54am

Was confused when the intro just ended with a blank screen; didn't realize at first that this took me to a separate web page. Game itself is straightforward; easy to figure out and fun enough to get me to the end. Seems like some parts are actually impossible (are they randomly generated?) like a trampoline immediately after a tall block, that you can't fall fast enough to hit. I liked the mysterious and weird atmosphere.

Dec 21, 2010 @ 6:17am

Ugh. Drop me to die. Tell me to slide into a block and die. And all the red made me hungry for meat. But for some reason I couldn't stop playing.

Good job!

refrag says ...
Dec 21, 2010 @ 7:11pm

Not bad! Satisfying gameplay. A solid entry. My only gripe was the cheap deaths when my guy fell right in front of a block after being respawned. I also wasn't clear on death/what my punishment for death was or whether the game ended after a certain period of time or deaths.

Superyoshi says ...
Dec 21, 2010 @ 7:41pm

@Ghil: Not a bug, a feature B) Maybe I make it score slower when sliding or something though.
@Endurion: Actually it's because I have no idea how to embed swf animations in FlashPunk :p
@deepnight: I'll see if I can fix that.
@increpare: Yes, you run faster if you are alive for a longer time.
@refrag: Except speed and multiplier reset, none. It's just a highscore hunt here.

@everyone: Thanks for the comments! I will try to fix some stuff and add little things and put it on a seperate page. I have already implemented new, better music by ganon95 ( ), so stay tuned!

jolle says ...
Dec 23, 2010 @ 8:58pm

I think this could be good, but I felt it started out at a much too slow pace.

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