December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by hsmith - Competition Entry

EDIT: I have responded to feedback and fixed a few game breaking bugs, but in the spirit of Ludum Dare have left the links to the original in tact. If judges wish to play a game closer to what was intended, they are invited to play the Post Comp edition, which I will be continuing to work on over the judging period. I realize it doesn't count towards scoring, but I feel that this game has a lot more potential than it shows right now! Please share your feedback, I would like to make it better. For more information about my progress, check my website blog:

You play the role of a probe built by a crash landed deep space exploration vessel for the purpose of exploring an uncharted planet. Gather resources to improve your probe or repair the mothership for victory!

Features randomly generated 3d goodness, a number of upgrades (functional and statistic wise), combat, and one single musical track that took me way longer than it should have!

For more info visit the web version! You can also visit my website to play the other 5 revisions leading up to this release.

The source folder has all my unity scripts, raw models, textures, and audio. I don't have unity pro, however, so I don't think it'll work exactly right. But that's the best I can do!

Thank you all so much for reading this, participating with me, and playing my game. Special thanks to Sophie Houlden! I wish you all the best of luck, I'm really excited to play some of those games!!!

Downloads and Links




Epskampie says ...
Dec 20, 2010 @ 11:29am

+ The game has eyeball-pleasing 3d graphics.
- Almost everything is gray. :)

+ The game has a beautiful soothing audio track.
- The track is only about 20 seconds long, after that you are left to enjoy the sound of silence.

+ The game tries to progress a storyline through dialog boxes.
- Every time you return to the mothership, the game tells you in a dialog box it intends to use dialog boxes to tell progress the storyline. :)

All in all: good effort, keep it up!

badlydrawnrod says ...
Dec 20, 2010 @ 11:41pm

It's a promising start. It would have been interesting to see what you could do given a few more days with Unity.

hsmith says ...
Dec 21, 2010 @ 5:36am

If you are interested, I am continuing work on it through the judging period, details on my website. I agree that it feels promising but incomplete, not nearly as polished and without that core element of fun so well demonstrated in the other entries in this competition. I hope you all will share your uncensored feedback and help me craft a much more enjoyable experience!! =D

Endurion says ...
Dec 21, 2010 @ 10:23am

Quite similar to my game, albeit 3d.
It's a shame that there seems to be more variety missing. Glad you keep working on it, this could be nice!
Please, capture the mouse. After rotating several times I could not fire since the mouse pointer was outside the unity window.

Devenger says ...
Dec 21, 2010 @ 3:48pm

Probably a bit too ambitious for 48 hours, but I'd be interested to see what this becomes given a bit more development time.

Sos says ...
Dec 21, 2010 @ 9:04pm

Imma pacman sidekick with invisible lasor!

refrag says ...
Dec 21, 2010 @ 10:26pm

I really like where you were going with this. The hyper sensitive mouse controls were annoying. I also wasn't sure what I was doing when I collided with various objects (the game didn't give me clear enough feedback).

I definitely agree there is promise here, it just needs a bit more work.

Good job!

Kyliroth says ...
Dec 21, 2010 @ 11:41pm

Hey pretty swish game! I think it may because of the grey but i love the desolate atmosphere of the planets, it creates great ambience. Love to see how this turns out!

ranklar says ...
Dec 22, 2010 @ 9:46pm

Nice job mate, I wish you had some more audio. The game could use more color besides the green aliens and red hard to aim shooting. Also, I ended up dying right after painstakingly collecting 30 crystals for my suit upgrade, and when I traveled back the planet died right away as I landed right on an alien. Good start, needs some work to be great.

tonic says ...
Dec 23, 2010 @ 9:13pm

The scanner should be enabled from the beginning. :) Also the mouse outside window bug is weird.

recursor says ...
Dec 23, 2010 @ 10:20pm

I really like where this is going. Definitely keep polishing it.

asfdfdfd says ...
Jan 2, 2011 @ 6:19pm

Sensitivity is very high :)

Mirroar says ...
Jan 8, 2011 @ 2:04pm

very soothing, I quite liked the ambience. Graphics are simplistic, but this can evolve nicely.

Furyhunter says ...
Jan 9, 2011 @ 11:53pm

While the compo version definitely doesn't feel like a complete game yet, it has some great ideas that I'm sure would be much better when polished. The little ambient music when you land should probably loop, but what plays is a very nice touch. I couldn't figure out how to repair the mothership, so maybe making the dialogs a bit more intuitive would make it more obvious. Graphics were a little too basic, especially the laser effect - I couldn't tell I was shooting a laser unless I thought about the light position. Finally, a minor glitch, the mouse would not lock to the game window and hide itself so I couldn't turn a lot.

It felt like there was a lot of plot development that was planned, so I was compelled to imagine what that would be like, making it a bit more of just what it was. Excellent ideas all around, just needs more polish.

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