December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Treasure Island

by suvozit - Competition Entry

collect gold, explore the island and stay alive
Use WASD or arrow keys to explore the islands

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework 3.1

Downloads and Links


Ratings

#78Graphics3.18
#137Overall2.71
#138Theme2.94
#138Audio2.00
#167Fun2.41
#192Humor1.55
#201Coolness0%
#214Innovation1.88
#222Community1.40

Comments

develop32 says ...
Dec 20, 2010 @ 12:36pm

Quite fun game! But i didn't like music - it doesn't fit the game. Also, there could have been more items and variety in the game.

ladron says ...
Dec 20, 2010 @ 8:14pm

Nice little game - I want a faster boat!

Gornova says ...
Dec 20, 2010 @ 8:48pm

Boat is too slow :( and I agree, music doesn't fit too much.
Anyway good idea, make a good scrolling game: maybe some change in gameplay, like adding some weapons after some times can help to keep player in the game :D

Zillix says ...
Dec 21, 2010 @ 9:13am

I rather liked the music, but you aren't supposed to use assets that you didn't make yourself!
The graphics worked surprisingly well.
Also, it seems like it takes a lot of effort to die.

suvozit says ...
Dec 22, 2010 @ 9:30pm

made the boat faster and some small changes.

ethankennerly says ...
Dec 23, 2010 @ 8:58pm

I did not realize I was being eaten by the gray squiggles; maybe some sound effects for attacking? I love the gray squiggles, reminded me of aliens in Starflight. Nice job on the color palette and pixelated tiles. For the most part, I think the chiptune sounds are appropriately iconic partners for the images. Instructions also nicely minimalistic. After a while, though, being slowly chased felt repetitive. I guess I wanted something different to do?

danblack says ...
Dec 23, 2010 @ 10:11pm

I didn't find the game that fun to play, and also a bit slow to be honest. Nice looking game though, and well polished for 48h. I thought the music was ok. But I don't know how people have time to make music for there games as well.

thristhart says ...
Dec 24, 2010 @ 6:25pm

The graphics are a nice reminder of what can be done with low-resolution sprites. Was only fun for a little bit, unfortunately - didn't hold my interest after a couple of levels.

dertom says ...
Dec 25, 2010 @ 1:23pm

Nice assets,...nice dogs ;D Liked the game!

Endurion says ...
Dec 25, 2010 @ 5:15pm

Very nice! A little slowish and also doesn't offer anything new in latter stages (besides being bigger).
I only vote on the sound effect for Audio, since you are only allowed to use your own assets selfmade during the 48 hours.

Wixmef says ...
Jan 3, 2011 @ 8:04pm

Are you Lord Tim?
If no, why are you using characters from his game "Great Dungeon in the Sky"?
If yes, why are you using characters from your game "Great Dungeon in the Sky"?

Spooner says ...
May 2, 2011 @ 7:23pm

@Wixmef: Although those graphics were used in Great Dungeon in the Sky, they are from the lo-fi sprite pack by Oryx (http://forums.tigsource.com/index.php?topic=8970.0) and have been widely used in other indie games.

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