December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Combiner's Dungeon

by Cell - Competition Entry

A game where you play as an evil miner that are hunted by hired heroes. mine your way to make a perfect super-villan dungeon. charge up your ores to make the biggest, baddest, monster.

Downloads and Links




FireSlash says ...
Dec 20, 2010 @ 4:43am

Fun idea. Hero pathfinding is very bad though, they tend to just laze around unless you dig them out yourself, at which point you're likely to get hit from their attack spam.

CoveBit says ...
Dec 20, 2010 @ 9:42am

Thank you. the idea behind the pathfinding is that if i did make them too smart it wouldnt be fun.

deepnight says ...
Dec 20, 2010 @ 1:49pm

Good concept ! The monster you create lack a little more efficiency (they don't attack heroes quickly, so you have to wait a looong time..)

Gornova says ...
Dec 20, 2010 @ 8:40pm

Your idea is really good, you need to keep working on this!
But maybe try to improve speed of game and some kind of "fusion" beetween monsters can help against evil "heroes"?

ladron says ...
Dec 20, 2010 @ 11:37pm

Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:

action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:

Error in expression:tar.x
position 5: Unknown variable x

CoveBit says ...
Dec 21, 2010 @ 9:52am

Error fixed

CoveBit says ...
Dec 21, 2010 @ 10:00am

The heroes are now smarter.....
i also changed most of the graphics.

Benjamin says ...
Dec 21, 2010 @ 6:38pm

I didnt understood how the monsters mix together but the starting idea of playing a running away boss digger is cool :)

ranklar says ...
Dec 22, 2010 @ 5:51am

It was ok, needs some refinement on the game play to make it more fun, thanks for the submission. I liked the concept.

CoveBit says ...
Dec 22, 2010 @ 6:03pm

Thank you for the commentary and feedback. =)

Endurion says ...
Dec 24, 2010 @ 3:03pm

Nice idea, not particularely challenging though.
From the screenshot it looks like more monster types would be possible but the biggest I managed to get were black ones.

huhwhozat says ...
Jan 9, 2011 @ 11:19pm

The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution.

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