December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Planet 53

by wizbane - Competition Entry

Somewhat playable platformer, made with Game Maker 8 Pro. It is about discovering new planets with exotic lifeforms... and killing them!

Controls: Shift = run, Z = Jump, X = Shoot. Arrow keys to move.

You can't really beat the game at the moment, right now it just cycles through the first 2 levels.

Downloads and Links


Ratings

#19Graphics3.84
#36Coolness16%
#91Community3.00
#145Fun2.53
#151Humor1.89
#152Audio1.83
#156Overall2.58
#207Innovation1.95
#220Theme2.00

Comments

Furyhunter says ...
Dec 20, 2010 @ 5:25am

Incomplete, and frame rate makes the controls feel rather wonky. Sprites are well done. Could hardly understand the implication of "discovery" unfortunately.

Gornova says ...
Dec 20, 2010 @ 9:08pm

I agree, with a bit of more work this could be a good game, but no discovery here? Maybe exploring levels?

ranklar says ...
Dec 20, 2010 @ 11:31pm

The concept with the theme was good, discover new planets and kill the ETs! The game was not really fun, since I was not sure of what to do with the green item I picked up. The graphics were decent, the main character was nice. No humor, the gun effect was nice, but lacking Audio wise overall. I love your posts on the sketches and your ideas, sounds like you have a great story and plan to implement in a future version. Good job, the game kicked my games ass.

Endurion says ...
Dec 21, 2010 @ 9:53am

The art is very nice. The game is not particularely discovery though, but it seems you had planned more. Esp. the green thingy looks like there was more do be done.
It's a good start for something bigger.

jagttt says ...
Dec 21, 2010 @ 3:21pm

Hey I saw your sketches during the compo and I thought they are freaking cool. I really like your drawing! I suppose next time you can keep the coolness of the sketches and try not be so retro on the sprites.

Devenger says ...
Dec 21, 2010 @ 4:01pm

A nice art style hinted at, but innovative or thematic this is not. Though there's certainly some value in the 'carry item back through level unable to fire' mechanic - it made me look at the enemies differently once I couldn't just gun them down. Would be great if you took the time to add more levels and enemies, and improved some of the alien art a little. Take this beyond LD! :)

Rockdtben says ...
Dec 22, 2010 @ 12:22am

I smiled right away when I saw your graphics. The game is fun, but is lacking proper theme. The sound effect for shooting gets very repetitive after a while.

KoryWazHere says ...
Dec 23, 2010 @ 1:13pm

Great artwork =)

Benjamin says ...
Dec 29, 2010 @ 9:06am

I took the green box but was not able to drop it. I guess I had to use it to jump higher ?

huhwhozat says ...
Jan 10, 2011 @ 1:01am

This felt poorly executed. There was little interest in the levels and the combat was bland. I quit when I found that picking up the specimen rendered me defenseless. This could be an interesting mechanic, but some warning should be given. More time could make this fun though.

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