December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by panderia - Competition Entry

Designed to be an alchemy RPG. Crafting not currently functioning. I spent too much time working on graphics and not enough time programming. I used a game making program called Construct. Also, the instructions don't say it but you can use Q to enter buildings. You can visit my website at

Downloads and Links




jagttt says ...
Dec 20, 2010 @ 10:05am

I think it would be a awesome game when craft and combat get working!

Endurion says ...
Dec 22, 2010 @ 12:10pm

Quite ambitious! However that's mostly a problem in a tight time scale.

Still, not bad since you say you don't really program. Would be very interesting to see craft and combat working.

edg3 says ...
Dec 22, 2010 @ 4:15pm

It will be nice if you continue this. I like the style and the concept you're going for

badlydrawnrod says ...
Dec 23, 2010 @ 8:32pm

The idea is there, but it looks like you ran up against the time limit.

philomory says ...
Dec 29, 2010 @ 10:00am

I like the concept behind the game, though it was probably too ambitious for the 48 hour time limit (I made the same mistake in my first Ludum Dare). I'd love to see the crafting system working, I'd say that'd make an interesting discovery game even without any combat features.

sol_hsa says ...
Dec 31, 2010 @ 12:21pm

Rather ambitious, which explains why it's so unfinished.

Mirroar says ...
Jan 8, 2011 @ 1:32pm

Really wish you had the time to implement crafting, this looks like it might have potential.

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