December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Space Pings!

by idgar - Competition Entry

The player is in a small scout vessel exploring a "dark" area in space. No normal scanners work here so the ships must use a very powerful active scanner (the technical name is Pinger) to detect things in their surrounding. The use of the Pinger can be detected from a long range, putting the user in danger if enemies are near. But if you don't use it you can't see...

Controls are WASD (no need to hold W) and SPACE triggers the Pinger. To fire missiles click somewhere in the window. If you click on a visible enemy the missile will track it, otherwise it'll detonate in the area you clicked. Use WASD or arrow keys to navigate the menus. Enter selects an option.

The game was developed for Windows using C# in VS2010 with XNA 4.0, so you'll need the .NET and XNA frameworks to play. Graphics were done with Paint.NET and sounds with sfxr. Font used (Quartz MS) is one of those included in the XNA framework.

Make sure you have XNA 4.0. Link to runtime installer:

Added link to a new version. Only difference is that you now can control the ship with the arrow keys as well as WASD, and the pinger can be activated with the right mouse button as well as Space.

The "arrow keys" version has been updated and should be using XNA's Reach profile. This means it should now run on non DirectX 10 GPU's.

Downloads and Links




Ryan says ...
Dec 20, 2010 @ 8:24am

I have XNA and the .NET frameworks installed, but I wasn't able to get the game to work.

r4m0n says ...
Dec 20, 2010 @ 8:38am

Same here, the game errored and quit before starting anything here... Can you try to pack a setup for it or something like that?

idgar says ...
Dec 20, 2010 @ 9:29am

Hmm.. Do you have XNA 4,0? I managed to get it working on a second computer (32bit vista, dev computer is 64bit win7) after installing the 4.0 runtime. Trying with 3.1 failed.

I'll see about making a setup pack if the problem persists.

r4m0n says ...
Dec 20, 2010 @ 10:57am

ok, the 4.0 XNA did the trick.
Very interesting game, and some smart AIs in there... Good job.

Zillix says ...
Dec 21, 2010 @ 9:18am

It's be nice if the ping lasted a little longer, I ended up mashing space a lot =P

jagttt says ...
Dec 21, 2010 @ 12:23pm

Very cool missile effects. I think it would be much better if enemy missiles have another color so I can avoid them in time.

philomory says ...
Dec 26, 2010 @ 7:14am

Sadly, unable to play. I can only judge windows entries from someone else's computer, which means no installing frameworks.

Endurion says ...
Dec 31, 2010 @ 6:33pm

This uses the Hidef profile, so won't run on my laptop. I had no problems with other XNA entries.

Squax says ...
Jan 2, 2011 @ 5:50pm

Ah that'll be why it won't run on my laptop either ;_;

idgar says ...
Jan 7, 2011 @ 1:04am

A bit late maybe, but the "arrow keys" version above has now been updated and should be using the Reach profile.

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