December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

Back to Browse Entries

Fate of Mankind

by LegacyCrono - Competition Entry

"Fate of Mankind" is a little side-scrolling platformer game.
Your goal is simple: discover who you are. Following the traces of someone that seems to have informations, you advance through mind-bending caves collecting all the knowledge you can.

Unfortunately I had to finish the game quickly because I was running out of time. Still, it's totally playable!

Arrow keys to move.

FIX UPDATE: I just realized that one of the discoveries were unreachable, which made it impossible to collect everything and get 100% completion. The fixed version doesn't have this problem anymore. Please play the fixed version, otherwise you won't be able to complete the game.

Downloads and Links




Krazystyle says ...
Dec 20, 2010 @ 3:56am

Wow... Wow... Loved every second of this

mrfun says ...
Dec 20, 2010 @ 1:12pm

Excellent concept!

Hane says ...
Dec 20, 2010 @ 1:23pm

very very addictive and fun. I didn't discovered all the secrets thought :(

ThatSnail says ...
Dec 20, 2010 @ 5:56pm

Really liked this. Ending drove it home. Seriously this is the best ending I've seen in a very, very long time.
..."discovered hearing" scared the crap out of me though ._.

Entar says ...
Dec 21, 2010 @ 4:49am

Nice story elements, good reveal at the end which ties in the other parts. Very good use of the theme and general game construction. I like "discovering" elements that are normally taken for granted, like color. Good job.

xra says ...
Dec 21, 2010 @ 6:52am

was hoping the first time i jumped on spikes would say "discovered pain" :)

LegacyCrono says ...
Dec 21, 2010 @ 12:07pm

Thanks everyone for the generous feedback! =D
@xra: Well, you discovered that it doesn't say that! :P
@Hane: I'm very sorry! This has been fixed.

jagttt says ...
Dec 21, 2010 @ 3:07pm

Nice story. The beginning parts are very cool.

alexlarioza says ...
Dec 21, 2010 @ 11:54pm

Wow, very cool! I still need to play through it a few more times to discover everything. Great job.

refrag says ...
Dec 22, 2010 @ 6:54am

Very nice! The first time I played I went straight for the jump power instead of the seeing power. This made it impossible to continue. A very strong entry, great work!

GreaseMonkey says ...
Dec 22, 2010 @ 7:23am


Innovation... I don't need to say anything about this... well actually I do because some people may have older versions of Wine and be unable to play it (Game Maker @[email protected]). You start without being able to see and then you discover how to see and stuff like that.

Fun... This game has just inspired me to make more puzzle-platformers. I really, really liked this game.

Theme. You've hit this one on the nail.

Graphics are there and they work... and they work quite well. There's still room for improvement, but they're pretty good for what they are.

I liked the music, though it could possibly be a bit fuller. I have not penalised you for the fact that it doesn't loop properly under Wine, because that is a bug in Wine and not your game.

Humour is there, and it's fairly light-hearted. It made me smile.

But yeah, THIS GAME IS AWESOME GO PLAY IT (and if you can't, I'd be very keen to port this to or extend the idea on not-windows)

Community... Screenshots, beta tests, and even a timelapse. 5 stars.

Endurion says ...
Dec 22, 2010 @ 9:13pm

Great, very well done. Nice story.
I love the vision powerup at the start. Can't say much else.

Moops says ...
Dec 23, 2010 @ 12:37am

Running mechanic was very poor, and checkpoints were too often intentionally far away from the challenges ("walking back" should not be a game mechanic) but other than that a good game.

KoryWazHere says ...
Dec 23, 2010 @ 2:48pm

Nice game =)

Meep says ...
Dec 23, 2010 @ 10:58pm

I really enjoyed this. The graphics are simple yet appealing, and the music went well with it. The ending was my favorite part of it. =)

thristhart says ...
Dec 24, 2010 @ 9:13pm

Grah, those checkpoints are wayyy too far away. Graaaah.

FireSlash says ...
Dec 25, 2010 @ 4:25am

Fun little game. Good execution, good concept, somewhat short on UI polish (menus etc) but the game and level design was very well done.

dertom says ...
Dec 25, 2010 @ 10:44pm

Wow, really fit the theme and implemented it very well! Good job!

Terry says ...
Dec 26, 2010 @ 1:43pm

This came out really really well! Played it to the end. Especially liked the level design in the first couple of minutes, which is really excellent :)

Extremely impressive for 48 hours, and your first Ludum Dare!

Bender says ...
Dec 26, 2010 @ 4:08pm

Nice game ! there is even achievements :)

tonic says ...
Dec 26, 2010 @ 7:34pm

Very nice idea! This is entertaining for quite a while. Running around the level starts to feel a bit tedious though, perhaps the dash should be more easily activated (e.g. doubletapping left/right?). Didn't play all of it since there's a nasty bug which hit me at least twice, which sometimes makes the guy just stuck to a tile and no way to move anywhere anymore (when stuck, pressing up will trigger a sound rapidly).

philomory says ...
Dec 26, 2010 @ 9:17pm

Very nice, I especially loved the beginning, where the discoveries came fairly rapid-fire. I found all the discoveries, but was still unable to reach certain secrets; particularly the one floating in the sky and the one guarded by 5 vertically oscillating blue squares. In any case, nice game all around. The ending, as mentioned by others, was ace. My favorite since Beacon.

dock says ...
Dec 28, 2010 @ 8:06am

Very nice! :) The minimal approach to the graphics really suited the sense of discovery, and more detail could have spoilt the vague nature of enlightenment. I wish the running had been easier to use, and that some of the checkpoints were closer together, but otherwise I had a wonderful time with this.

hyperlogic says ...
Jan 1, 2011 @ 1:29am

Great Job, I really enjoyed it.

jovoc says ...
Jan 9, 2011 @ 1:19am

Pure Awesomeness. I was very sad when it ended, not just because of the disc. I want to keep playing. Reminded me of VVVVVV in a good way.

It's neat because a handful of games decided to use a similar mechanic (discovering game abilities), it's cool to see how they each handled them differently. This one was the gold standard though.

ps. theme song is stuck in my head now. Forever.

ACodeGerm says ...
Jan 13, 2011 @ 3:19pm

Awesome job, love the minimalist style, good pacing, best ending out of all the games I've played this LD.

You must sign in to comment.

[cache: storing page]