December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Fog of War

by jcurrie33 - Competition Entry

This is a Turn-based strategy/puzzle game based on the theme of Discovery in that most of the map is hidden initially, and the enemy monsters' main "attack" is to hide the map again, forcing it to be re-discovered.

Click on faded tiles to reveal them, and spread your influence on the map. The objective is to collect all Gold in each level, while keeping Monsters from your Castle, all initially hidden of course! Collect Trees to place blocking Forts.

I made it in Flash CS3, including all graphics in Flash. Music made in Musagi, Sound effects from sfxr. I used the TweenLite tweening library for Flash to tween animations, but otherwise all code is mine made for the compo.

Downloads and Links




Elegwa says ...
Dec 20, 2010 @ 4:30am

Awesome game, totally going to bookmark it! Its addicting even though I keep losing >_<

increpare says ...
Dec 20, 2010 @ 10:45pm

It feels a bit unresponsive? Might be the fixed turn rate -

Zillix says ...
Dec 21, 2010 @ 8:15pm

Well made, and pretty fun. It feels a little too random though- sometimes monsters start right next to me and I can't do anything about it!

stevejohnson says ...
Dec 22, 2010 @ 12:40am

I can't stand the music and the monster movement is maddening when it keeps going between a gold square and an adjacent square so I can't click the gold. And it keeps disappearing my already explored squares. Rawr.

ranklar says ...
Dec 22, 2010 @ 5:44am

I think you need checks in so monsters can't start right next to your castle. Otherwise it seems good, and I enjoyed it, nice game.

Endurion says ...
Dec 22, 2010 @ 8:21am

Hmm.. A good mechanic, nice and simple game.
However it's too dependent on luck. Sometimes you just can't get to gold because the monsters keep moving back and forth between two tiles. Other than that it's quite fun.

devinmoore says ...
Dec 22, 2010 @ 7:41pm

It's not bad, but it is confusing how you are supposed to actually defend other than clicking the squares to force the mosters to re-hide them. I do really like the game mechanic of the monsters being able to re-hide squares, that's definitely unexpected.

Meep says ...
Dec 23, 2010 @ 11:11pm

It's an interesting game, but I think the instructions could be clearer.

FireSlash says ...
Dec 25, 2010 @ 4:15am

AI is a bit annoying. I got in a stalemate with one monster over 30 some turns before I gave up and just let him roam about. Maybe there's a way to kill monsters that I'm not aware of, but I couldn't take the mine because he kept hopping back and forth over it whenever I tried to click near. Then I let him hop somewhere else and he got to the castle. Also sometimes I noticed I could click multiple times before a monster's turn came about. Not sure if thats intentional or not.

Bugs aside, still pretty fun. Would be interesting to see the idea expanded a bit.

ACodeGerm says ...
Jan 2, 2011 @ 5:59am

Really neat unique concept.

Echoing the too random sentiments. Dominant strategy seems to be, reveal enough to harvest 4 trees, build fences around castle, hope monsters randomly wander off, grab gold.

Good stuff!

Ryan says ...
Jan 9, 2011 @ 2:25am

Addicting game! It feels like there must be some pattern to how the monsters move, but I don't know it well enough to manipulate it to my advantage.

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