December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Scarab Amazing

by bernardfrancois - Competition Entry

Play this combination of 'The aMAZEing Labyrinth' and 'Scarab of Ra', two classics from the eighties!

Puzzle your way out of the maze, and try to beat your personal record.

Downloads and Links




KoryWazHere says ...
Dec 20, 2010 @ 12:55pm

neat little puzzle thing =)

wizbane says ...
Dec 21, 2010 @ 3:00am

real solid game, a little disorienting at first but once I got the hang of pushing the areas around it was really fun.

dock says ...
Dec 21, 2010 @ 11:46am

Really fascinating, I almost would have preferred there not to have been the top down map. To figure out what the hell was going on from first person would have been enough for this game! :D It's a shame you didn't have the movement steps animated - I find flip screen 3D hard to read sometimes. Amazing work though.

refrag says ...
Dec 21, 2010 @ 9:07pm

I really liked the atmosphere and gameplay mechanics! Well done!

Dec 21, 2010 @ 11:40pm

Very nice mashup, and I dig the art/audio style!

Congrats on completing the LD!

Devenger says ...
Dec 22, 2010 @ 2:20am

Quite a few graphical glitches for me (things being walls when they aren't, or whole pieces of the maze being visually missing), but still good fun.

Dec 22, 2010 @ 9:56am

Thanks for the reactions, and I'm looking forward to read more opinions of course!

@Devenger: on what platform are you running? Could you send me a screenshot of the bugs or glitches you got? (spam bots, eat this :-)

arielsan says ...
Dec 24, 2010 @ 1:06am

I liked it, how you have to discover the prices, the graphics, the audio, etc.

drZool says ...
Dec 26, 2010 @ 11:02am

I was suprised when the walls moved. It was unexpected that they would be animated. Nice.

Endurion says ...
Dec 26, 2010 @ 11:31am

Nice implementation!
It's really damn confusing in the beginning. Later on it is however actually too easy. I never managed to use up all moves (is there a limit as it says?)

Dec 27, 2010 @ 10:17am

Thanks! The animation was done by using the physics engine of Unity. Before the theme was announced, I decided I would use this physics engine in some way.

@ Endurion
There is a limit indeed on the number of times you can move a wall: you start with 100 health, and each time you move a wall you lose 5. If you walk to an other tile, you lose 1 health.
The goal is to get a score as high as possible. The more tiles you set foot on, the higher the score gets. This is displayed as the 'Explored' percentage in the top right corner of the screen.
I may add a high score system in the near future; if I did I'll sure post it here.

Devenger says ...
Dec 27, 2010 @ 6:23pm

I don't seem to get those graphical glitches any more. Perhaps it was just my version of Unity Web Player or something. Sorry for the uninformative false alarm.

Danik says ...
Jan 1, 2011 @ 9:24pm

Really disorienting at first. It wasn't until the second level I managed to figure out what was actually going on. :P
The game feels very "physical" with the movement of the walls and the realistic sound effects and music. Nice work!

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