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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Land of Discovery - Spotlightor - Competition Entry

    In the land of discovery, you will constantly discover something around you: plane, cube, wall, monster, NPC... So the whole game world will be constructed by your discovery - you can control where to discover but not the result.

    As a knight, you are armed by sword and have a talent in fire spell. By killing monster and complete quest, you will gain exp and new Level to upgrade your skill. [WARNING] DO NOT upgrade the 4th skill(foreseeing), I've not implemented it yet. Better sword skill results in better damage and larger attack range. Investing in fire ball skill will increase the damage and the flying speed. Movement skill will affect how high could you jump and how well will you control your character in the air(very useful in this game).

    Hint: Plan where to discover and get prepared for the randomized result!

    View Spotlightor's journal. | View all entries by Spotlightor

    Ratings

    #15Innovation3.83
    #58Theme3.50
    #71Graphics3.25
    #91Community3.00
    #114Audio2.42
    #115Overall2.83
    #125Fun2.67
    #150Coolness2%
    #168Humor1.80

    Comments

    ranklar says ...
    Dec 21, 2010 @ 12:11am

    You got my hopes up... and then I found the bugs... so I ended up apparently in a weird state on the first catwalk section I discovered... I sat there at the end and nothing. I ran back to the starting platform and around it, nothing. So I figured I would jump off the catwalk and die, and try again... but I ended up still alive way down at the bottom amongst the fire... and I could even still shoot fireballs back up at the camera. I rated innovation, theme, and graphics due to the great sword slashing, concept, and what I envisioned could happen... Nice attempt, it kicked my game in the butt.

    foxrourou says ...
    Dec 21, 2010 @ 1:47am

    Amazing!realy great work,I love your job!

    foxrourou says ...
    Dec 21, 2010 @ 1:21pm

    Especially like the background, the altar and the entire course of the game. I can explore it by myself and build our own world. The experience is different every time.

    Spotlightor says ...
    Dec 21, 2010 @ 1:49pm

    Many thanks for your comment, ranklar. I think you have found the most serious bug in my game - you can't restart the game without reopen the program. I'm very sorry for the broken game experience, and I'll fix it as soon as possible.
    Thanks for your feedback and rating again.

    k_wright says ...
    Dec 21, 2010 @ 9:47pm

    Overall really good game. Don't get too down about the restarting bug, stuff like that is to be expected in a 48 hour timeframe.

    The camera is a little jumpy and kind of annoying, especially when trying to cast a fireball.

    The tooltips are REALLY annoying, some way of closing them without waiting would help a lot.

    The audio is good, it provides some player feedback which helps a lot. Could use some more visual feedback when fighting, I wasn't sure if it was me or the ball taking damage.

    There is another bug I found, once you have gotten the priest's alter you can continue to run into him for experience.

    Other than that, I love the concept, the world creation made for a unique experience every time. Great job!

    Dslayer27 says ...
    Dec 21, 2010 @ 10:11pm

    'Twas pretty fun, fits the theme.

    Endurion says ...
    Dec 24, 2010 @ 10:36am

    Had kinda the same problem as ranklar, on a new game I discovered another plane but then no other discovery happened whereever I stood or walked to. Sometimes I'd just die after a few seconds on a new platform. I thought the 60s killoff counts per platform.

    The concept is an interesting one however. Iron out the bugs and it'll be a nifty game as it's meant to be.

    Benjamin says ...
    Dec 26, 2010 @ 8:12pm

    very refreshing gameplay, that's realtime dungeon generation :) Maybe the final result is just a bit too slow.

    Spotlightor says ...
    Dec 28, 2010 @ 2:51pm

    Thanks for your comments. Now the restarting bug has been fixed.

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