December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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10 Minute Galaxy

by machinas - Competition Entry

Click to discover the galaxy! Gather resources and upgrade your ship. Try not to run out of fuel and be stranded forever and avoid being obliterated by the ancient alien menace. Discover all of the green planets to win and explore them in the fewest hyperjumps for a high score!

Run Ngin.html in either FireFox or Chrome. Safari may work as well, but I haven't tested it personally.

Written entirely in javascript and HTML, runs locally, makes no connections to any servers or whatnot.

[Edit - 12/20] : My friend was generous enough to allow me to host this on his site, so now you can play without downloading. It's the same version except with the html renamed and the title bar fixed to say the game name instead of 'test'. I've also cleaned up the links. You can get it as before through the source link.

Downloads and Links




ianh says ...
Dec 20, 2010 @ 3:30am

This is quite fun! Reminds me a bit of the game Strange Adventures in Infinite Space.

stevejohnson says ...
Dec 20, 2010 @ 4:33am

Great idea and good enough execution to be playable. I played this for twenty minutes without realizing it. Could use some documentation, but I managed to figure it out, so I guess it's intuitive enough. Surprisingly fun!

Graphics get the point across. (But what is the purple stuff?) No audio. Eats a lot of CPU after a couple of games.

Released a library to the community, which was nice.

I had fun playing this. That's the highest compliment I can offer anyone in this contest.

dertom says ...
Dec 20, 2010 @ 4:57am

Dude, good work! Actually fits perfect in the theme and I love the size of your game! 34kb! Like in good old C64-time ;D
202Blocks for you! Adios and keep on rocking!

machinas says ...
Dec 20, 2010 @ 7:36am

In the code, the purple stuff is Vanadium. Never did manage to get tooltips on the UI ;-)

barigorokarl says ...
Dec 20, 2010 @ 12:00pm

Wow, that was cool! Totally addictive!

Zillix says ...
Dec 20, 2010 @ 7:20pm

Well made. It was fun and definitely worth playing

increpare says ...
Dec 20, 2010 @ 8:13pm

I got killed by a big red ship. Once I realized that it wasn't a trading game I started having a lot more fun :)

Gornova says ...
Dec 20, 2010 @ 8:27pm

Your game is inspiring :D You get the point on theme and is really smooth an simple to discover galaxy (and mechanics of game!), really nice, well done!!
Do you plan to continue this work? With some nice graphics and audio could be a good browser game :D

machinas says ...
Dec 20, 2010 @ 11:28pm

I had done some research ahead of time on audio, but the audio format wars between the various browsers are a bit scary, so I dropped audio in favor of getting the game more finished.

I will keep working on this, getting it more polished, especially feedback and tuning. I'll probably put up a postmortem soon with more thoughts on the future.

ladron says ...
Dec 21, 2010 @ 1:28am

Great little concept! Well worth developing with sound effects, etc.

Benjamin says ...
Dec 21, 2010 @ 10:10am

Very playable and fun, I spend some time on it

arielsan says ...
Dec 21, 2010 @ 1:00pm

Really liked it, took me some time to discover that I could buy fuel and other stuff at main planet. Great work.

drZool says ...
Dec 22, 2010 @ 11:48am

Took a few times to grasp what was going on but then it became fun. It ended when I found another shop that bugged, I saw buttons but no popoup-background.

machinas says ...
Dec 23, 2010 @ 3:29am

Yeah, I discovered the shop bug myself a day or two ago. I think what triggers it is traveling to a shop planet and getting attacked at the same time. If you clear all the enemies around the shop first then you should be able to pretty well avoid it. When the holidays settle down a bit, I'll probably get a fix in.

Endurion says ...
Dec 23, 2010 @ 6:16am

Nice game, well made, very intuitive.
It's in dire need of sounds, also, it doesn't work in IE8:

IE8: Details zum Fehler auf der Webseite

Benutzer-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET4.0C; .NET4.0E)
Zeitstempel: Thu, 23 Dec 2010 06:11:32 UTC

Meldung: Das Objekt unterstützt diese Eigenschaft oder Methode nicht.
Zeile: 88
Zeichen: 5
Code: 0

Meldung: 'this.mDebugText' ist Null oder kein Objekt
Zeile: 420
Zeichen: 5
Code: 0

KoryWazHere says ...
Dec 23, 2010 @ 1:06pm

neat =)

thristhart says ...
Dec 25, 2010 @ 4:38pm

Getting stranded without fuel suuucccks

machinas says ...
Dec 26, 2010 @ 5:53pm

Yeah. I was hoping to have time to put in an escape pod mechanism that just takes away some of your resources and resets you on the home planet. Some kind of softer failure that lets you keep playing. it's always not enough time though ;)

philomory says ...
Dec 28, 2010 @ 3:43am

Didn't work in Camino, worked in my copy of Safari, though not well; to be fair, my machine is fairly ancient. I'll hold off on rating until I can try again on another machine.

philomory says ...
Dec 28, 2010 @ 8:51am

Ok, tried it on a different machine, and it's pretty fantastic. If you polish this the way you indicated you might in your blog posting, it'd be even more fantastic. As it is, once you get used to paying attention to your resources, it's pretty easy, but not in a bad way. Ianh's comparison to Strange Adventures in Infinite Space is pretty apt.

Tom 7 says ...
Dec 29, 2010 @ 5:11am

I liked this one. Neat to see a game in pure JS, and it plays smoothly. Small criticisms: I wish it reported the amount of fuel I needed to get back to base ("bingo"), since I died while I had enough money to refuel. :( The exploration seemed sort of random to me, too, with little I could do to influence whether it would be successful or not.

badlydrawnrod says ...
Jan 1, 2011 @ 11:29am

Takes the essential elements of GalCiv 2 and distills them into a 10 minute game. But you can't just have _one_ game ... you have to keep playing.

machinas says ...
Jan 1, 2011 @ 11:49pm

I've uploaded a latest version with bugfixes and a few minor improvements. More to come at some point!

hdon says ...
Jan 3, 2011 @ 6:25am

What is a hyperjump? Is that just moving? Can I measure distances where neither of the end-points are my own ship?

Fun game :)

hdon says ...
Jan 3, 2011 @ 6:47am

Sometimes whenever I encounter an enemy, all of my fuel is exhausted moving a small fraction of my trip!

hdon says ...
Jan 3, 2011 @ 7:01am

Did you do your GUI with HTML/DOM or in CANVAS?

machinas says ...
Jan 3, 2011 @ 7:12am

re: jump: it's just a fancy way of saying travel distance per fuel. I'm leaning towards removing the jump distance upgrades in favor of simplicity. I've actually had a couple requests to add some way of measuring beyond the ship. I think I want to simplify the fuel and travel rules so that you don't have to be playing quite as much of a measuring game, but not sure which way it will go.

re: losing fuel: yeah. the 'latest' version above doesn't have that problem. what's happening is that you pay the entire fuel cost for the travel up front instead of as you go.

re: GUI: it's all done natively in the canvas.

jolle says ...
Jan 3, 2011 @ 8:19pm

That's a very yellow background.

Seems to work fine in Opera, except that the browser crashed when I closed the tab which was weird and maybe unrelated. Very CPU intensive.

Actually a pretty fun game, it took me 103 turns on the first try.

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