December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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* AchooBoxes * (OSX)

by anthonyl - Competition Entry

Find your way through the darkness! using your arrow keys, your spacebar and some nicely placed platforms.

How to play.. move onto one of the platforms and hit the action key (spacebar) what happens next depends on the type of platform you are on.

the goal: find the finish line, and activate it.

** there's a lot that's missing, and the level designs really need to be improved right now there are only 6 levels, I'll probably release a polished version of this in the near future **

written in objectivec/c++ withthe help of Cocos2d and Box2d

Screen shots of from the JAM version, the compo release had a really annoying spinning background thingie.


Downloads and Links




anthonyl says ...
Dec 20, 2010 @ 2:41am

right now there are 6 levels, I didn't get support for large level sizes in until the last hour of the compo so only levels 5-6 are of decent size...

stevejohnson says ...
Dec 20, 2010 @ 5:10am

I want to like this game, but I absolutely cannot play it with that hyper-distracting rotating overlay over it.

anthonyl says ...
Dec 20, 2010 @ 5:51am

thanks, I just figured out how to fix it too.. sorry that last bit was pretty rushed,

I'm going to do a Jam version that's got some improvements

I put a updated version here:

with a nice flashlight effect

r4m0n says ...
Dec 20, 2010 @ 6:04am

I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.

anthonyl says ...
Dec 20, 2010 @ 6:17am

source is uploading to my server now

anthonyl says ...
Dec 20, 2010 @ 6:24am

and linked

anthonyl says ...
Dec 20, 2010 @ 6:29am

I replacted the _FIXED jam version with, it supports both 32 and 64bit intel now..

r4m0n says ...
Dec 20, 2010 @ 7:53am

Still no good. Checking your sources, your Target is still x64 only, and you will also need an universal build of Cocos2D

increpare says ...
Dec 20, 2010 @ 8:26pm

One I finished the first level, on the second level, I don't seem to appear at all, and the camera is falling, and then I see myself just in time to land on a down-moving platform that's about to leave the area. This repeats over and over. Weird.


anthonyl says ...
Dec 21, 2010 @ 1:02am

merlin:MacOS anthonyl$ file ./LD19_PLATFORM
./LD19_PLATFORM: Mach-O fat file with 3 architectures
merlin:MacOS anthonyl$

i've build is universal, I should have a new binary up shortly I'm making some small changes to the JAM version before it ends

anthonyl says ...
Dec 21, 2010 @ 2:55am

fixed and updated, enjoy.. I really wish i had more time to work on levels at the moment they need a lot of touching up and adding sound effects... but that's just the nature of the compo/jam

anthonyl says ...
Dec 21, 2010 @ 3:33am

increpare, be sure to try the new version it contains many fixes.. thanks :)

r4m0n says ...
Dec 21, 2010 @ 3:34am

ok, finally got it running... Very good puzzle material, add some cute graphics and you have a first class puzzle game.

bear says ...
Dec 24, 2010 @ 12:50am

The platforming was good, but the spinning thing ruined the game.

Endurion says ...
Dec 31, 2010 @ 2:10pm

Sorry, only got Windows here.

hyperlogic says ...
Dec 31, 2010 @ 11:32pm

I liked the idea of the action blocks. The spinning disk was an interesting idea, but it got annoying after awhile. It might have been more interesting if the player could control it somehow. Nice use of box 2d to have the player box, tip and rotate a bit.

sirGustav says ...
Jan 10, 2011 @ 9:53pm

looks kinda interesting from the screens and video, but I'm on windows/ubuntu so I can't play it

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