December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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discovery . Palpable Heroic Perception

by Furyhunter - Competition Entry

Final gold version. Lightly tested unfortunately, not enough time left. Source code for both game and editor licensed under BSD FOSS license.

Downloads and Links




Epskampie says ...
Dec 20, 2010 @ 5:47am

The game feels pretty polished and done, however, because collisions are completely elastic, control of the spaceship was pretty frustrating for me. Once you start bouncing out of control it is often impossible to correct for it. Removing some velocity on each collision would help this, a lot.

r4m0n says ...
Dec 20, 2010 @ 6:33am

I think the elastic collisions are intentional, even though they make the game pretty hard... I didn't go very far (I don't think I've got any of the artifacts), but this seems to be a pretty solid game.

increpare says ...
Dec 20, 2010 @ 10:22pm

doesn't seem to work in my browser (latest firefox beta on osx) - I got the preloader, but then a white box

Dec 21, 2010 @ 3:24am

Two pop-ups warning me of content access, then a screen with the game title but no game. Latest updated Chrome.

Dec 21, 2010 @ 5:27pm

Got it to work on my Windows machine. Slippery. Bouncy. Death.

Reminds me of a really stripped-down Gravity Crash.

Good work on finishing the LD48!

Furyhunter says ...
Dec 22, 2010 @ 2:48am

@Epskampie: Yeah, I intended to reduce the velocity on each collision, but I never got around to doing it because of another collision issue. I guess all I can say for now is, be careful? :o

Furyhunter says ...
Dec 22, 2010 @ 2:50am

It seems OSX support for lwjgl applets is very iffy. This can be seen with Minecraft as well. I'm pretty sure this is an upstream issue and I don't know if there's a way to fix it at my level :E

I may upload a build that can be played on the desktop soon.

thristhart says ...
Dec 22, 2010 @ 11:52pm

The elastic bouncing made the game a lot less fun for me, unfortunately. Nicely polished game otherwise, but..

Hamumu says ...
Dec 23, 2010 @ 3:41am

Crazy hard to control! I didn't get far, because I kept getting sent back to the first checkpoint I found. Even the walls were too much enemy for me! I feel sort of unqualified to judge it having seen so little, but I just can't keep on exploding.

KoryWazHere says ...
Dec 23, 2010 @ 1:09pm

This game kicked the crap out of me =)

dertom says ...
Dec 24, 2010 @ 2:27pm

Nice game! As others mentioned it was quite hard to control it once you got in "flubber"-mode ;D But once you accepted to move very slow it worked out...good job

krangGAMES says ...
Dec 28, 2010 @ 9:39am

I found the difficulty to be a little too high, or at least the checkpoints were too sparse. Fun, solid mechanics if difficult to control. Graphics were nice, liked the atmosphere. Not bad overall :)

+Also, kudos for including a map editor ;)

Endurion says ...
Dec 31, 2010 @ 7:32pm

Really nice game.
Feels well designed and polished. Only problem for me is the bouncy controls. It's really hard to move exact in tight spaces. Esp. the last green atom row screen is damn nasty. Nevertheless, good game!

Also for others, the dark brown tiles can be shot!

Tom 7 says ...
Jan 1, 2011 @ 3:09am

Pretty good game, with some flaws. First, it's crazy hard. I only got through it because of my LD OCD. Some of the early stages were hard, but it took me like 45 minutes to get through the gauntlet of green plasma and bullets at the end (mainly the final very narrow maze). I totally didn't understand that the blue wall was blocking me because I hadn't picked up the crosses; I thought maybe I was supposed to be shooting it or looking for a secret passage or something. I didn't solve any acronymic puzzles; did that have to do with the letters and numbers that appeared at the bottom as I collected numbers? On the other hand, I liked the controls of my dude. It was very unusual and difficult to move around--the biggest danger were walls, since it would send me into irrecoverable bounces. I think with some polish on balance (e.g. bullets should do more damage since they are almost harmless currently, at least the orthogonal ones, gauntlet at the end should be less cruel or have more save points, or just make it possible to steady my ship so it has no velocity along one of the axes) that it would be completely enjoyable.

ACodeGerm says ...
Jan 1, 2011 @ 8:44pm

Echoing the crazy hard bits. Gotta say, thank you for adding the health regeneration.

Don't have the patience to make it all the way through, but this is nice really polished entry.

Great journal entries too :P

Furyhunter says ...
Jan 7, 2011 @ 12:17am

I tried to do a little bit more with the "acronymic puzzle," but it didn't work out as complicated as I wanted to (there are a lot of things I wanted to do but simply didn't have the time). For those of you curious, discovery.PHP - change your address bar and you'll be able to enter the code to figure out which Red Circle at the end of the gauntlet opens the ending door without killing you (nice name for that, Tom 7).

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