Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 19

December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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The Genetic Playground - Kyliroth - Competition Entry

Venture into the insane genetic laboratory! Splice creatures together and discover new breeds of them!

(It feels more of a toy for now... maybe in the jam i can add 'game' elements and more genetic wonders! However, i need to do final year university work!)

Forgot to add controls:
W, A, S and D -- Move around.
Left Click -- Select creature.
Right Click -- DeSelect all.
Enter -- Skip Dialogue.

Thanks and enjoy!,
Kyle

View Kyliroth's journal. | View all entries by Kyliroth

Ratings

#37Humor3.00
#43Coolness13%
#43Audio3.23
#54Innovation3.31
#91Community3.00
#102Theme3.15
#153Overall2.62
#174Fun2.31
#193Graphics2.31

Comments

Kyliroth says ...
Dec 20, 2010 @ 2:16am

Dropbox is running really slowly... the upload is running over the time. Is this ok? Didn't expect it to take so long.

Kyliroth says ...
Dec 20, 2010 @ 2:27am

Ignore that last comment haha. It's sorted. Tiredness is getting the better of me.

hsmith says ...
Dec 20, 2010 @ 3:37am

It seems like you might be having problems with dropbox? The link isn't working, if you need a place to upload I might be able to help you. just send me an e-mail [email protected]

Kyliroth says ...
Dec 20, 2010 @ 3:45am

Ahh cheers! It's got a few mintues left of uploading to dropbox. I'll let you know when. Thanks again though!

hsmith says ...
Dec 20, 2010 @ 4:11am

very cool, love the voice acting =]

Hazel says ...
Dec 20, 2010 @ 6:08pm

This is a really cool idea.

The intro text changed faster than I can read, but the voice acting more than made up for it.

DeathBySnail says ...
Dec 20, 2010 @ 9:38pm

Nice work dude

plams says ...
Dec 20, 2010 @ 10:57pm

Nice idea :) Now if only they attempted moving with arms for legs,...

Jonny D says ...
Dec 21, 2010 @ 12:18am

This had better be good for the download size!!!

Kyliroth says ...
Dec 21, 2010 @ 1:00am

Thanks very much! Yeah i wish i was more prepared to add animations and such in the time given. And yeah sorry the game is only 20mb really. There is just an uncompressed wav on there which i'm compressing now. So it should shrink soon.

Kyliroth says ...
Dec 21, 2010 @ 1:35am

Done, it's now 20Mb instead of 150Mb that audio wave was unecessary. compressed to ogg instead.

arielsan says ...
Dec 21, 2010 @ 3:30am

It was funny to see all the creatures being created, but I felt like following no objective. Indeed, it seems more like a toy than a game itself.

You should make a way to skip dialogs, I had to restart the game and have to hear again everithing :(

ranklar says ...
Dec 21, 2010 @ 4:25am

The voice over was a good attempt, but you should record it while the text is being displayed so you can get the speed right. You were going a lot slower than the words, and it was on the 2nd part of the speech while you were still on the first part. The game got cluttered REALLY fast, it would be nice if you were able to delete or remove some of the spliced creatures.

Kyliroth says ...
Dec 21, 2010 @ 11:25am

Thanks, the voice was really a last minute thing so i didn't spend much time matching the speed. You can press enter to skip the text dialogue but it won't stop the sounds. Forgot to add that, 1 line of code can solve that.

I'll add some deletes and removes too. I was going to make it so you can select where you want them to breed, but it just finds the centre point between the two creatures and spawns them around that point.
Cheers though!

Kyliroth says ...
Dec 21, 2010 @ 11:34am

Just quickly fixed that dialogue thing. No major change though.

thristhart says ...
Dec 21, 2010 @ 8:49pm

More a toy than a game, but a pretty amusing toy!

xeon06 says ...
Dec 30, 2010 @ 1:00am

That was really fun and interesting!

Endurion says ...
Dec 31, 2010 @ 6:31pm

Very ambitious!
But right now it doesn't really deliver. I spliced around with monsters and humans, and suddenly the game slowed to a crawl (about 0.1 FPS).
There is no real goal as of now?

Kyliroth says ...
Jan 3, 2011 @ 2:37pm

Endurion: Yeah, there is no limit or optimisations for HUGE amount of monsters and no goal... it's merely a toy. There was a lot i learned from this though, and what i can do next time to ensure i have a 'game'. I spent more time on foundation code which i was annoyed at.
Thank you for your feedback though. Much appreciated!
xeon06: Thank you very much! It's good to hear.

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