December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Perluq Zafraais

by Kalakian - Competition Entry

Windows XNA game where you play a character that has been sucked through a portal to another land, and must "discover" the environment, and his way home.

Requires Microsoft XNA Framework Redistributable 3.1 to run, available from

Downloads and Links




Ryan says ...
Dec 20, 2010 @ 8:00am

That creature reminds me of the dust bunnies in Money Town. Ironically, the dust in that game is also gray, the only difference is that this creature "removes" the dust whereas those ones "added" dust.
Oh, and I have a fear of spiders, so seeing them scattered all over the map was rather frightening. ;-)

mitch says ...
Dec 21, 2010 @ 2:37am

Once I figured out what I actually had to do (And avoided the creatures :P), I enjoyed it. Well done :)

mjau says ...
Dec 23, 2010 @ 6:06am

This is pretty hard. No way to defend yourself that I could find, and I kept getting stuck on walls (being able to slide along them would be a huge improvement). Tried both sneaking around and running for it, and always ended up getting stuck, trapped or ambushed. It's pretty offputting how you lose all progress if they so much as touch you.

Endurion says ...
Dec 26, 2010 @ 11:14am

Nice, but hard.
It would help tremendously if you wouldn't get stuck at walls but slide along. Right now if you encounter a bug you too often get killed while getting stuck at an edge.

LiquidAsh says ...
Dec 26, 2010 @ 7:57pm

I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.

Jerm says ...
Dec 27, 2010 @ 12:24am

Good game but is quite hard and a bit repetitive.

Hazel says ...
Jan 4, 2011 @ 12:59pm

I really liked the fog of war, but as others have noted I found the stickiness of the walls a little awkward.

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