December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
My second LD, my first entry.
This is the game Pass it!
You have to discover the hidden passages to finish a level.
More explanation in-game if you press F1
Now with 3 more levels!
Controls:
Left/right - Walk
Up - Jump
Bugfixes:
v 1.1.5:
Tweaked the new levels so they are playable;
Used (hopefully) better sounds;
Downloads and Links
Ratings
#72 | Community | 3.23 |
#101 | Theme | 3.16 |
#146 | Innovation | 2.53 |
#151 | Audio | 1.84 |
#156 | Overall | 2.58 |
#189 | Fun | 2.16 |
#192 | Graphics | 2.32 |
#201 | Coolness | 0% |
#204 | Humor | 1.44 |
Comments
@pireninjacolass
On the contrary, I found it quite simple. A great idea for the theme, though too short.
The level design quickly shifted from predictable to painfully annoying.
I got stuck on the top of a ladder :/ But a good game idea, fits with the theme fairly well.
Audio landing got veyr annoying very quickly. I liked the idea and liked what you were trying to do, but after a while the ranom blocks that wern't solid became annoying as there was no indication/pattern to them. It was made harder as well when you kept hitting solid blocks above when trying to jump over no solid blocks, thus pushing you down and falling through. I did also like your level design, varied and interesting. It does also fit the theme suitably, when walking through blocks to find secret passages. Overall, not too bad, well done.
Stopped at the v1.1 level (couldn't find a way to get up). Concept is rather unoriginal, but somewhat enjoyable nonetheless. The theme seems sort of just thrown on there, but that's not too much of a problem (given that "Discovery" pretty much fits every game in existence). Nice work regardless, good luck.
Also stopped at 1.1 :)
Nice idea thought, even if sometime, I don't get what happened to me !
Quite nice, but there's something about v1.1 that doesn't work out. You never can enter the small space on the first floor. Neither from left or right, you always fall by. This might be timing related.
Other than that a nice little game.
Not bad, beat it fairly quickly. Decent idea, good level design. The trial and error (or Discovery) is really what makes this game good, not annoying.
Fun enough, but just a platformer with a twist, and a slightly annoying one at that (the discovery was entirely in peering at my screen checking for marginally differently edged tiles). I completed one level without even realising how - hiding portals and exit flags may not be the best plan for making level completion satisfying. Still, game works and was fun enough to play to completion; well done.
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hmm, very difficult