December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Deep sea discovey

by piotrekb - Competition Entry

Hi:)
My game is about discovering deep sea darkly caves. Goal is to collect all minerals. You can destroy reefs useing bubble gun.
Controls: Up/Left/Right/Space
On winxp there can be some problem with rotating and shooting in the same time, if you will have the same problem, pleas write in a comment.
You can create your own map!!
Create png file with max 128x128 resolution
Use colors pixels to make diffrent thinks:
Black-obstalce
White-empty
Blue-enemy
Cyan-enemy's path
Magneta-oxygen
Green-mineral
Yellow-reef
Red-player
///
And your map to
maps.txt


Good luck with game :)

Downloads and Links


Ratings

#86Graphics3.13
#95Theme3.21
#108Fun2.79
#109Overall2.93
#116Audio2.40
#136Humor2.00
#139Innovation2.57
#150Coolness2%
#219Community1.43

Comments

Ryan says ...
Dec 20, 2010 @ 7:29am

I took a look at the graphics and listened to the sound, and they were good. However, it looks like there was a problem loading the maps that made it crash, so I can't judge the gameplay. Nice menu screen though.

piotrekb says ...
Dec 20, 2010 @ 12:09pm

Thx for comment :)
What problem with loading maps ?
This game need some time(1s-10s) to load map :/

Sos says ...
Dec 20, 2010 @ 8:03pm

Cool ;) But you need to know that all the game assets must be made within compo 48h, and that includes music. Let's say music doesn't count. ;)

jolle says ...
Dec 20, 2010 @ 9:28pm

Sort of fun in a relaxing way. The enemies had really large collision bound.

First time I tried to start it it locked up. Closing it left the process running in the background (this also happened when it had not locked up).

Music wasn't made by you within the compo?

piotrekb says ...
Dec 21, 2010 @ 10:07pm

Thx for comments:)
Yes, music wasn't made by me, I write in game-menu in the bottom where I find it, http://ccmixter.org/ . Everybody make music by themselves ? What can I use to make simple music for compo ? ( I heard about fftuner, but I think it take a lot of time to make something good )

Sparky says ...
Dec 22, 2010 @ 2:02am

Unfortunately this wouldn't run on my computer- MSVCP100.dll was not found. I'm running Windows XP service pack 3.

piotrekb says ...
Dec 22, 2010 @ 1:45pm

Maybe downloading Microsoft Visual C++ 2010 Redistributable Package (x86) can help http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en sorry for problem :/ For next ludumdare I'm going to write in Jave :)

k_wright says ...
Dec 22, 2010 @ 8:25pm

Loading the level caused the game to crash every time. I have all VS packs so I don't know why.

wizbane says ...
Dec 23, 2010 @ 7:14pm

Fun, but the gameplay is more about collecting before your oxygen runs out.. it doesn't really feel like discovering. I didn't have any problems running the game, but the pink enemy's collision box is about twice it's size.

Dslayer27 says ...
Dec 23, 2010 @ 7:56pm

The game is neat and fits the theme, oh and the word is spelled "please" with an 'e' ;)

badlydrawnrod says ...
Dec 26, 2010 @ 1:40pm

Missing DLL. Wouldn't run.

Endurion says ...
Dec 29, 2010 @ 4:34pm

Crashes when I select a map and press space. From what I can see it seems to be a NULL pointer access.

sol_hsa says ...
Dec 31, 2010 @ 12:18pm

Rule violation: uses pre-made music, so I rated without sound.

ACodeGerm says ...
Jan 1, 2011 @ 8:18pm

Yeah, echoing the music thing for the nth time.

Sound didn't load up for me in the game anyhow.

Also echoing the hit boxes on the poison dealies.

Some nice subtle ambient music would have went great with this.

Maybe oxygen has a slow drain on it, to add a bit more difficulty.

Devenger says ...
Jan 1, 2011 @ 9:47pm

Fun enough, but not particularly challenging, beyond the issues of getting lost and of avoiding the incorrectly sized hitboxes of the enemies. Even if the hitbox was correct, the enemies should probably only drain oxygen rather than kill you instantly - each level, particularly the large one, takes enough time without having to restart because of instant death. And the threat of running out of oxygen was a bit too minor, because it was plentiful compared to how much was required to break down obstacles (as others have said, having it slowly tick down would have been a possible solution). Finally, it was only really as theme-related as any game about being somewhere and collecting things is.

Still, quite fun, and the .png based level loader is pretty nifty. Well done.

asfdfdfd says ...
Jan 2, 2011 @ 5:56pm

Cool bubbles :3

jovoc says ...
Jan 9, 2011 @ 12:07am

Nice job. The core gameplay was there but the presentation was pretty uneven. The low-res but hi-color graphics just made it look blurry, a more restricted palette would have worked better for pixel-art, or just go with hires.

Gameplay itself was fun though.

sirGustav says ...
Jan 10, 2011 @ 8:47pm

awesome music, great colorful graphics but really hard gameplay

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