December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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DisGRAVery

by Spunkmeyer - Competition Entry

In this game your goal is to discover gravitational masses in space. But the only tools you have is the gravitational sensor on the bottom of the screen and some marker lines.

Do you get Level 6 done?

I plan to make two harder modes with Sensor noise and moving masses after the competition.

Developed and tested it with Windows 7. If there are errors, send me a message.

I didnt find a method to record music made with Tonematrix on the website, so there is no music.

Hope you like it, please leave a comment :-)

Downloads and Links


Ratings

#21Theme3.90
#29Innovation3.71
#51Community3.50
#65Overall3.24
#70Humor2.67
#85Graphics3.14
#88Fun2.90
#106Audio2.52
#140Coolness3%

Comments

mitch says ...
Dec 21, 2010 @ 6:39am

Excellent game, there is much fun to be had trying to find them all with 100% accuracy :D Well done! :)

k_wright says ...
Dec 21, 2010 @ 7:54pm

Really brutal game. The controls were hard to master and I think I died about 10 times before actually understanding what I was doing. Not for the faint of heart but definitely something I can see being fun once you understand it.

The sound effects worked well with the graphics.

I'll have to put this on my "try again later" list.

edg3 says ...
Dec 22, 2010 @ 1:03pm

It wasnt as much fun as it was challenging for me, but like it was said before once you understand it and get the hang of it it feels a lot better. I just think it would be cooler if there was an "easy" mode where if Im half a centimetre away from the object it is a correct guess instead of a fail :P

thristhart says ...
Dec 26, 2010 @ 2:57pm

Ouch, that's hard. I realllllly love the concept. Unfortunately the challenge made me quit, but not because it's a bad game! I'm just not hardcore enough. Full marks for innovation, excellent job!

_wdh says ...
Dec 28, 2010 @ 12:01am

I'm enjoying this! Takes a while to get used to but it uses the theme of discovery very well.

I do feel that I should be able to move guesses once I've made them however.

joekinley says ...
Dec 28, 2010 @ 12:49pm

Nice graphics, nice audio, decent proper game with well thought out concept and stuff.

The fact that it was just not too dumb enough for my ADD should not stop nice points for you. Well, I did not have fun because finding out with no clues at all is just nothing for me. I did not like getting the hang of it, still it is a good game.

So good work. Well done, nice game. Cool that you added a gameplay video. But even that did not tell me what to do. Yet, nice done. Timelapse is the only thing missing i guess.

Endurion says ...
Dec 29, 2010 @ 4:40pm

Took two tries on how to read the grav-o-meter. Damnit, that's where I messed up on my entry as well :)
In other words, the grav-o-meter needs explanation. Once I got it the game was quite nice. Pretty nasty, when you're too close to a planet though.

ACodeGerm says ...
Dec 30, 2010 @ 8:50pm

Neat concept, super challenging.

Wider radius for the guesses wouldn't be too bad, or some other mechanism to figure out when your close to the planet. Maybe your trail pulls a little towards the planet? Or even the ship itself?

Danik says ...
Jan 2, 2011 @ 9:17pm

Innovative and challenging!

Spunkmeyer says ...
Jan 4, 2011 @ 1:29pm

Thank you all for your comments! I will polish that game a bit and release it later :-)

Sos says ...
Jan 10, 2011 @ 11:08pm

I won, because i found the planet, but i lost because i rammed into it. I guess it'd be fair to call it a draw

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