December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by randomnine - Competition Entry

An astronaut is stranded alone on a distant planet in an isolated star system and doesn't know why.

"Beacon" is a sprawling adventure-platformer involving SAD THINGS and MYSTERY.

Arrow keys to move. X to interact. Double tap 'up' to use jetpack.

See batch files for fullscreen or low-res mode.

If it complains about DLLs, try this:

Downloads and Links




alexlarioza says ...
Dec 20, 2010 @ 5:00am

I really, really enjoyed this game. The jump mechanic was a nice touch and the vagueness of the story was just right.

VDOgamez says ...
Dec 20, 2010 @ 2:51pm

The atmosphere for this was great, if not a bit radioactive. Heh. Seriously, though, the mysterious feel of the game really made me feel like I was discovering something. The gameplay itself was fun, although a tiny bit annoying on the more difficult platforming sections. Overall, I'm glad I clicked on this game out of the random sea of games.

ranklar says ...
Dec 21, 2010 @ 2:49am

Really well done, I wish I was able to get through the level. Some of the jumps were really tough trying to time the jet pack at the right time. I liked the fall that stunned you, I like the fact you get reset at your previous location before you died. Nice graphics, nice story, well done, best game I have played so far.

Zillix says ...
Dec 21, 2010 @ 9:43am

I really liked this. Polished all the way through, and created a great atmosphere with simple sounds and art. Well done. The turret sections were a bit tricky, but not impossible.

Endurion says ...
Dec 22, 2010 @ 9:40am

Very well done!
An awesome little game with a perfect fitting story. Some parts with the turrets were tough but you had a good savespot system going.

Sos says ...
Dec 23, 2010 @ 1:07am

10:00 !

recursor says ...
Dec 23, 2010 @ 2:18am

This was quite enjoyable! The little text blurbs from the character really sucked me into the game and made me want to "discover" what was gonna happen.

31eee384 says ...
Dec 23, 2010 @ 5:16pm

Epic. While there's obviously not many game mechanics, this works to the benefit of the game as a whole. The lava+turret part was annoying, but fun to finally get past.

As you can see by the trophy, I would also like to note that the storylines for our games are almost identical... except that you actually made it into a game. XD

randomnine says ...
Dec 23, 2010 @ 9:23pm

Wow. Thanks everyone! I'm really glad the story side of it is coming across well. I spent a bunch of time on special stuff to support the story I was telling and I was really worried it wouldn't pan out, so it's great to hear that you liked it.

31eee384: heh, yeah. I think that's what happens when 250 people make a game on the same theme! I'm still amazed that several other people did expansive, story-based platformers. LD rocks.

Tom 7 says ...
Dec 24, 2010 @ 5:42pm

This game is excellent! I'm impressed. Nice mood, nicely rounded out, some good challenge, and appropriate length. Those security systems had great prediction; they were quite interesting to dodge. I loved the deaths. They were understated but brutal and lonely, like I imagine dying on a deserted planet would be. I was glad that they were not punishing since I died a lot. Nice ending. One of my favorite LD19 games so far.

Meep says ...
Dec 25, 2010 @ 2:15am

It was an interesting game, and was fun to dodge the defense mechanisms. It had a nice overall feel to it and an engaging little story. =)

Benjamin says ...
Dec 25, 2010 @ 6:11pm

Best game I have played so far, I really like the shooting method of the turret, very neat, it really reverse the way of dodging. Is it your idea ? If not what is the game it came from ? Congratulation for creating a complete game like this on LD48 !

Bender says ...
Dec 26, 2010 @ 11:21am

Woaw ! What a great game.

Danik says ...
Jan 1, 2011 @ 4:37pm

I liked this game a lot! Nice atmophere and story. Somehow I don't really miss music in this game, but could be nice with some soft ambient music perhaps. Those turrets were really annoying in a good way.
The fullscreen mode was a bit weird, the "pixels" were sort of moving around in non-integer positions and changing size. The low-res mode felt much better to play.

randomnine says ...
Jan 1, 2011 @ 6:36pm

Benjamin: I don't know of any game that does this. It just seemed natural to me that they should aim ahead of their target.

Danik: Whether the full-screen mode works well or not depends, I think, on which resolutions your monitor supports natively. I guess a lot of people will get the effect you describe. I'll work on adding music soon for a post-compo version.

Thanks for your comments everyone :)

philomory says ...
Jan 7, 2011 @ 7:33pm

The story was really well executed, and it's fabulous to see someone make a game in C++, without basecode, that someone else would make (and feel good about) in a full engine like Game Maker.

Also, "Ha! ...eesh." Brilliant. And speaking of, the turret AI felt really really good. Tricking them was a lot of fun. And speaking of *that*, how many 48 hour games can you think of with an AI element capable of being tricked?

One very minor nitpick: if you get hit by a turret while text is rendering, you never get to see what the text would have said.

Darkhogg says ...
Jan 9, 2011 @ 10:20am

Wow, I loved this game! And like everyone, I hated those turrets, in a good way :P

jolle says ...
Jan 11, 2011 @ 10:18am

Great game.

ladron says ...
Jan 11, 2011 @ 5:53pm

Nice job! I almost gave up a couple of times, but persevered through to the end.

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