December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Discover The Name

by arielsan - Competition Entry

Discover the Name is a puzzle action game. The objective is to make the ball reach all the crosses safe. To do that, you will have to discover a safe way of blocks avoiding others that will break if you get over. If you fall, you lose.

Timelapse and source will be added later :D.

Hope you like it.

* UPDATE: added webstart for ludum dare jam, with an updated version of the game with more levels and more playable.

* UPDATE2: removed gameplay video to put timelapse video. have not enough links to put both

Downloads and Links




FireSlash says ...
Dec 20, 2010 @ 3:57am

This game would be a lot more fun if: There were more levels, and it was actually challenging.

The problem at the moment being if you just wrench the ball at full speed, you can roll right over the breaky blocks with zero penalty. I didn't realize you were supposed to avoid them until I watched your gameplay video!

arielsan says ...
Dec 20, 2010 @ 4:40am

Yes, I had no time to balance it right. However, I believe it has great potential to be a fun game.

Thanks for your comment.

gwil says ...
Dec 20, 2010 @ 1:49pm

I agree with FireSlash. I don't think that it was difficult enough. But I do also think that is was a very fun game overall. :)

Devenger says ...
Dec 20, 2010 @ 4:45pm

Well presented and a fairly interesting mechanic. As others have said, the breaking blocks don't present enough of an obstacle - however, perhaps they would if there were more levels that required you to reach multiple different end points, that had a lot of breaking blocks (so you could leave yourself stranded.) Despite the low difficulty, still a nice few minutes of game, and certainly something you can expand on now beyond LD - well done. :)

increpare says ...
Dec 20, 2010 @ 10:14pm

the sideways-8 shaped level I found quite difficult.

starting each level with the cursor centered can be annoying, would be nice to have a moment to move it to somewhere that you'd want to move in the level rather than starting off barging rudely along the diagonal to one's death ;)

arielsan says ...
Dec 21, 2010 @ 12:55am

added that start momentum for the jam version :D!!

Hamumu says ...
Dec 21, 2010 @ 1:26am

I second what I see here... the collapse of breaking tiles is sooo slow that there's really no incentive to avoid them at all. The only challenge is not falling in the pre-existing holes. I like the control scheme, it's smooth and easy to use.

Endurion says ...
Dec 21, 2010 @ 5:01am

Action Sensitive :)
However I found that the collapsing tiles are too friendly. I can still roll the ball all over them without falling. If you made them collapse faster the real discovery would set in.

Sos says ...
Dec 21, 2010 @ 5:26pm

Quick, but fun!

dsv101 says ...
Dec 21, 2010 @ 7:29pm

I don't see discovery fitting in anywhere

arielsan says ...
Dec 22, 2010 @ 12:23am

you have to discover the safe way... try the jam version, it is more balanced than the compo version.

drZool says ...
Dec 23, 2010 @ 4:30pm

I like the ball

Jerm says ...
Dec 26, 2010 @ 3:51am

There was a lot of attention to detail on the graphics, such as the fading and detailed sprites, which I liked.

I preferred the competition version to the jam version as the jam version was too tedious just trying all possible ways through the tiles and having to restart constantly.

joekinley says ...
Jan 1, 2011 @ 10:40pm

Nice little game you got there. The controls are a bit quirky, the goal is more or less clear.

The graphics are fine. But what is there to discover again? Dunno, but somehow i can't say you are totally off theme here.
Audio was not fluent on my system, but dunno if that is any of your mistake. It's linux btw.

Good work, total yay for a timelapse. Full points on community stuff then. Also see you were in the irc, so hey, you know the drill.

Tom Francis says ...
Jan 2, 2011 @ 10:24am

Really nicely presented, and a simple concept that's easy to grasp and to play. The controls are great: lots of games are about rolling a ball around, but not many let you control it with this much freedom.

Until I read you blog after playing, I didn't realise I was supposed to be finding a path to the exit: I was just dashing straight there, and moving fast enough that the blocks beneath me didn't crumble as I went over them.

It's not a bad thing, because it's actually still fun that way - the levels get narrow enough that it's not always trivial. I think with the ideal balance, both would be an option: discover the path tentatively to be safe, or dash to the exit if you think you can make it.

The name confused me - for a while I thought I was supposed to be uncovering letters in the levels to reveal the name of something, and tried to touch every tile on a level. Discover the Way would have explained the concept.

Anyway, good job getting it all done in the time!

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