December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by ChainedLupine - Competition Entry

Introspect is an exploration platformer concerning the discovery of your character's origins. Unfortunately, I ran out of time to implement the story. However, other than this, the game should be playable and completable.

Control an alien creature as it navigates caverns, searching for its origins. You can find three ability power-ups which will let you access other areas of the cave system.

There's also 4 secret areas to be discovered!

It's too bad that I ran out of time for the story, as it was supposed to cover revealing what the main character was about and where he/she was going.

Downloads and Links




toadfrogs says ...
Dec 20, 2010 @ 10:35am

Nice retro graphics.

Dec 21, 2010 @ 4:08am

No recovery time after being hit led to a lot of push-back deaths.

Found a secret by falling through the floor, that was cool.

Congratulations on finishing!

Cosmologicon says ...
Dec 21, 2010 @ 4:09pm

Yay, I actually beat it! I'm glad I stuck at it until the end. Nice job.

Some feedback: I normally don't mind platforming without weapons, but I feel like if I'm a purple metallic pterodactyl/greyhound with spiky wings, I should be able to kill a slime in fewer than four hits. Definitely agree about needing invulnerability after being hit. The first enemy that got a good hit in would always kill me to death. The platforms ran way too slow. I was waiting for one for 30 seconds. The arrows were deceptive. Better to have no arrows than ones that only sometimes point the way to go first.

jolle says ...
Dec 21, 2010 @ 6:52pm

Movement felt a bit sluggish, didn't quite match the idea I got of the creature in the intro screen. Content wise pretty solid game.

stevejohnson says ...
Dec 22, 2010 @ 6:32am

Beautiful artwork! It provides a nice atmosphere. Unfortunately, the audio doesn't really match.

I agree that the character does not move in a way that matches how it looks. Slow, floaty, and weak.

But, great job! I love it.

ChainedLupine says ...
Dec 22, 2010 @ 8:53pm

Thanks everyone for taking the time to try it out!

Yes, physics are bizarre for the player, as I used a lot of built-in Flixel physics for pure implementation speed sake. I was never happy with how the character moved myself, but it was fast to write. That's something which will need to be revamped.

There's also a lot of small bugs that take away from the feel of the character, which would be addressed by a re-write of its collision/physics code. And of course, platforms that don't carry you along are supremely annoying. :)

@Steve: Audio was to be a big part of the game, but unfortunately I ran out of time implementing it. I'll be covering this in detail in my post-mortem.

@Cosmo: The slow platforms were a design decision, necessary due to how the player's physics worked. Since they also wouldn't 'stick' the player when moving horizontally, I kept their velocities slow. It was just a hack to work with the engine as-is.

The push-back deaths, I also realize now, were far too aggressive. There is a part in the game where that mechanic -- combined with a slow platform -- makes what was intended to be a very simple part, very frustrating.

Dec 25, 2010 @ 5:25pm

Cool stuff.

I love the graphics, very nicely done.

The audio is a bit sparse, but I think music may have actually detracted from it a bit.

Horizontally moving platforms are a bit... troublesome. They should carry you with them, but I realize that Flixel might not allow for that without some icky hacks.

All in all, very nice game.

Endurion says ...
Dec 30, 2010 @ 10:05am

Really ambitious :)
However as others said, the controls feel not fitting the character, way too floaty. With some more work this could be quite a neat game.

Jerm says ...
Jan 1, 2011 @ 5:45am

Great game! I made it to the end, but only found 1 secret. The game world was really cool but felt a bit empty, also the player movement was a bit sluggish. Apart from that, the gameplay was really good (except for some issues with enemy combat, as others have mentioned) and I wish there were more levels!

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