December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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by refrag - Game Jam Entry

A game about self-discovery loosed based around Maslow's hierarchy of needs.

Development tools included: Flash Builder 4, Photoshop CS5, Excel, Audacity, Bloom HD (iPad), iELECTRIBE (iPad), Wiretap Studio.

I'd love to hear your feedback and comments.

Time Lapse:

Bug Fixes:
Dec 19 - 10:19PM - Fixed an issue where you can "stick" to the ceiling.
Dec 20 - 10:00AM - Fixed an issue with the text ribbon in stage 4.

Downloads and Links




jcurrie33 says ...
Dec 20, 2010 @ 3:22am

Excellent work! First entry in this competition that I played through till completion. Loved the toke on the encounters - reminded me of the fights in Earth Bound, if you ever played that one. Really great job! One minor bug/"feature" was that you could hover attached to the ceiling by holding up. Great work though!

panderia says ...
Dec 20, 2010 @ 5:07am

I agree with jcurrie. This game was amazing. I played it all the way through and I really enjoyed it. I'm teaching AP Psychology next semester to a student and I'm really hoping this is still available when we hit Maslowe's. I think this game would be a great "breaking-in." Kudos.

BadgerPriest says ...
Dec 21, 2010 @ 10:35am

I thought this game was wonderful, and I definitely agree with jcurrie33 that there's an Earthbound-sort of vibe. The theme is perfect for the game - learning about Maslow was never more fun!

Dec 22, 2010 @ 7:42pm

Unique and original - very cool! I love the rpg vibe and the totally fresh subject matter. You have helped me to ascend to the next level of Maslow's hierarchy of needs. Sitting pretty at the pinnacle, I realize that I'm lucky to have food, shelter, love and security and only now that I have all those things am I free to pursue my passions in life, such as creating video games. I think pretty much every LDer is very high on the hierarchy, after all, if we were starving, homeless or running for our lives the last thing we'd be thinking about is joining game jams. Great work!

diki says ...
Dec 30, 2010 @ 2:36pm

Neat! Made me want to keep playing just to see what imaginative kind of 'enemy' would represent the next obstacle :) I would have liked to be able to speed up the text flow, though; and sometimes the pauses between attack/counterattack events felt a bit long - but maybe that's necessary to keep from rushing too fast ;)

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