December 17th-20th, 2010
Theme: Discovery

More Info: /ludum-dare-19-has-begun/

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Soundman Stepper

by jonbro - Competition Entry

Oki! that was fun.

I got in everything that I wanted to get in, but there are some mechanical errors with the way that the rocks and the goombas work. I was really hoping that you could alter the rhythm of the notes by moving the rocks around, but alas I didn't have time to tweak the mechanics enough.

Even so, it was pretty fun to build a platformer from the ground up in a weekend.

The 3rd level is extremely hard, but beatable. Try jumping on the bottom of the blocks for more control.

also, the window version has some wierd texture offset issues, sorry about that.

Downloads and Links




r4m0n says ...
Dec 20, 2010 @ 5:02am

Nice entry overall, but quite hard to get the feeling of it. Also, try to make games that run on more than one platform :-)

philomory says ...
Dec 20, 2010 @ 9:46am

Couldn't play the OS X compiled copy since it's Intel only and I'm on a PPC Mac, so I thought, "no problem, there's a source link, I'll download the source and see if I can't get it to compile." Oddly, the source link appears to point to some other project entirely; no trace of your LD entry in it, at least that I could find. I'll check back later.

jonbro says ...
Dec 20, 2010 @ 12:39pm

Ah, I will see if I can get a osx ppc build out, and windows too. The source link is correct, you just need to dig in to it to get to the right file. Apps/my_apps/blud will build the correct thing. Sorry for the confusion.

bmfs says ...
Dec 20, 2010 @ 12:45pm

Liked the concept, or at least what I thought was the concept :P but felt is was quite hard do play the third chamber.. still wondering how was supposed to go the next one.

mitch says ...
Dec 21, 2010 @ 6:30am

Great use of sound, found the puzzles challenging, but doable. Well done :)

Endurion says ...
Dec 25, 2010 @ 5:54pm

The idea is sound (hurhur), but the implementation is confusing. I deduced that I need to hit the colored switches in rhythm following the pattern but it also worked fine if I hit them simply in the given order.
In so far I had no real problem beating all stages.
Iron out the confusion (I have no idea how though) ;)

philomory says ...
Dec 26, 2010 @ 7:10am

Interesting use of audio, and yes, the third level was hard, partly because the sounds didn't really trigger exactly when you hit the button, and partly because I fail at music in general. Only complaint: when I'm judging games in the late evening, I *really* don't need a sudden foghorn sound to interrupt things :-p

badlydrawnrod says ...
Jan 3, 2011 @ 2:14pm

Short and sweet. The screenshots don't do it justice, and with a bit of tuning and a lick of paint it could be a slick little game.

Furyhunter says ...
Jan 10, 2011 @ 12:04am

Confusing at first, very enjoyable after that. The music made it very compelling to play.

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