December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Improv.
Controls:
Mouse to look, WASD to move, spacebar to jump. No clicking required.
(You can remap the keys on the configuration page that appears when the game is launched.)
Known Issues:
The ending is a little bit unreliable. If it isn't working, or going very slowly, try stepping away and jumping back. It'll work after a few tries :)
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Made in Unity, using musagi and sfxr and Paint.Net and Sauerbraten (as a level editor).
Downloads and Links
Ratings
#57 | Fun | 3.25 |
#66 | Audio | 2.91 |
#76 | Overall | 3.17 |
#89 | Coolness | 6% |
#100 | Innovation | 2.92 |
#121 | Theme | 3.00 |
#139 | Graphics | 2.67 |
#180 | Humor | 1.67 |
#225 | Community | 1.33 |
Comments
I enjoyed this a lot! It was silly and really abstract but charming and fun. Not really sure how it fits into the Discovery theme, but it was good anyway.
I enjoyed playing, I wish there was better direction on what or where to go... the lines did not really mean anything as they ended up point to the top... which didn't help. You can to search around for the next grey ball... which could have used some color on those globes / balls to make them a bit easier to spot, etc. Unless I am missing something, you needed to make the boxes/cubes a bit easier to avoid when they were chasing you... Good game mate, fun for a bit!
Nice first-person maze, which can be tricky. I like the abstract balls, that light up the sky. The enemy cubes were a bit annoying... but otherwise I liked the various maze/puzzle elements. Nice work.
Neat, it's actually kinda fun.
Some of the orb combinations are tough. I wish I could jump with the mouse (and the mouse would be captured in the window), right now it breaks my fingers.
I liked it, and thought it fit the theme well. Good start for sure.
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Please make Arrow keys works : WASD doesn't work fine on azerty keyboard :)
Anyway, nice job on this ! Maybe lacks a secondary element (mobs, items, ...)